From ba20cd858073ec0188d06bfd87975b8e2818af81 Mon Sep 17 00:00:00 2001 From: Richard Aasa Date: Wed, 10 Jun 2026 22:42:12 +0300 Subject: [PATCH] remove bounce after slam --- player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/player.gd b/player.gd index 56d50d1..ece2f16 100644 --- a/player.gd +++ b/player.gd @@ -668,7 +668,7 @@ func _physics_process(delta: float) -> void: # ── Bounce on landing ───────────────────────────────────────────────────── if is_on_floor() and not _was_on_floor: var impact := -_pre_slide_vel_y - if impact > DP.f("bounce_min_impact"): + if impact > DP.f("bounce_min_impact") and not _slam_pending: velocity.y = impact * DP.f("bounce_restitution") # ── Slam landing ──────────────────────────────────────────────────────────