Win, lose screen. Game version info. Matador a lot more aggressive/wins easier (tweaks needed). No more score/combo/waves
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class_name UiFonts
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extends RefCounted
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## Shared thematic fonts for menus and HUD. Cinzel is a Roman monumental capital
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## typeface — a deliberate nod to the "-osseum" (Colosseum) in Bullosseum.
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##
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## Fonts load via load_dynamic_font so they resolve identically in the editor,
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## headless tests and exported builds, whether or not the .ttf has been imported.
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const _DECORATIVE := "res://fonts/CinzelDecorative-Bold.ttf"
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const _ROMAN := "res://fonts/Cinzel.ttf"
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static var _title: FontFile = null
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static var _body: FontFile = null
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## Ornate display face — big banners, menu title, win/lose text.
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static func title() -> FontFile:
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if _title == null:
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_title = _load(_DECORATIVE)
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return _title
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## Cleaner monumental face — buttons, labels, body copy.
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static func body() -> FontFile:
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if _body == null:
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_body = _load(_ROMAN)
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return _body
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static func _load(path: String) -> FontFile:
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if ResourceLoader.exists(path):
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var res := load(path)
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if res is FontFile:
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return res as FontFile
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var f := FontFile.new()
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f.load_dynamic_font(path)
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return f
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