Add scene-authored FX library and bull ability effects
An Fx autoload + one_shot_effect base so every effect is an inspector-editable .tscn (the systems/fx/ authoring dir): blood/slam/spark/flash primitives and the bull's kick/dash/slam/roll + movement effects (bull_*.tscn), fired via Fx.spawn() / Fx.attach(). Plus a preview gallery + smoke test, and bull_impact_fx.gd for the coded, non-particle slam rings + kick flash-pop. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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[gd_scene format=3]
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[ext_resource type="Script" path="res://systems/fx/one_shot_effect.gd" id="1_kk3a7"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tjifq"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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[sub_resource type="SphereMesh" id="SphereMesh_pv2r6"]
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material = SubResource("StandardMaterial3D_tjifq")
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radius = 0.03
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height = 0.06
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radial_segments = 4
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rings = 2
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[sub_resource type="Curve" id="Curve_l33bb"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_pnkyn"]
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colors = PackedColorArray(1, 0.95, 0.6, 1, 1, 0.55, 0.1, 0)
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[node name="spark" type="CPUParticles3D" unique_id=69954641]
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emitting = false
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amount = 14
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lifetime = 0.35
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one_shot = true
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explosiveness = 1.0
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randomness = 0.6
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mesh = SubResource("SphereMesh_pv2r6")
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direction = Vector3(0, 1, 0)
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gravity = Vector3(0, -9, 0)
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initial_velocity_min = 3.0
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initial_velocity_max = 7.0
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scale_amount_min = 0.4
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scale_amount_curve = SubResource("Curve_l33bb")
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color_ramp = SubResource("Gradient_pnkyn")
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script = ExtResource("1_kk3a7")
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