Menu, options with changeable controls, fade transition, placeholder background

This commit is contained in:
2026-07-22 19:45:49 +03:00
parent d379b215e2
commit c283eb0927
13 changed files with 739 additions and 22 deletions
+1 -7
View File
@@ -14,7 +14,6 @@ extends Camera3D
var _shake_amount: float = 0.0
var _shake_decay: float = 0.0
var _user_size: float = 0.0
var _charge_active: bool = false
func _ready() -> void:
@@ -34,8 +33,7 @@ func _unhandled_input(event: InputEvent) -> void:
func _process(delta: float) -> void:
var zoom_target := _user_size * DP.f("charge_zoom_factor") if _charge_active else _user_size
size = lerpf(size, zoom_target, delta * 8.0)
size = lerpf(size, _user_size, delta * 8.0)
var angle_rad := deg_to_rad(horizontal_angle_deg)
var offset := Vector3(
@@ -63,10 +61,6 @@ func trigger_hit(strength: float) -> void:
_shake_decay = _shake_amount / 0.4
func set_charge_active(active: bool) -> void:
_charge_active = active
func _update_ortho_tilt_shift_dof(target_pos: Vector3) -> void:
var cam_attr: CameraAttributesPractical = null