Menu, options with changeable controls, fade transition, placeholder background
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+1
-7
@@ -14,7 +14,6 @@ extends Camera3D
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var _shake_amount: float = 0.0
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var _shake_decay: float = 0.0
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var _user_size: float = 0.0
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var _charge_active: bool = false
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func _ready() -> void:
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@@ -34,8 +33,7 @@ func _unhandled_input(event: InputEvent) -> void:
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func _process(delta: float) -> void:
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var zoom_target := _user_size * DP.f("charge_zoom_factor") if _charge_active else _user_size
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size = lerpf(size, zoom_target, delta * 8.0)
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size = lerpf(size, _user_size, delta * 8.0)
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var angle_rad := deg_to_rad(horizontal_angle_deg)
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var offset := Vector3(
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@@ -63,10 +61,6 @@ func trigger_hit(strength: float) -> void:
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_shake_decay = _shake_amount / 0.4
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func set_charge_active(active: bool) -> void:
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_charge_active = active
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func _update_ortho_tilt_shift_dof(target_pos: Vector3) -> void:
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var cam_attr: CameraAttributesPractical = null
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