diff --git a/addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll b/addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll~RF6732135.TMP similarity index 100% rename from addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll rename to addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll~RF6732135.TMP diff --git a/debug_params.gd b/debug_params.gd index cc8d790..52976cb 100644 --- a/debug_params.gd +++ b/debug_params.gd @@ -148,7 +148,7 @@ func _register_all() -> void: # Stops "sword's off to the side but I still died" — you're only gored when the # blade is actually presented at you. _reg_f("Matador", "mat_stab_arc", 55.0, 5.0, 180.0, 5.0) - _reg_f("Matador", "mat_roll_chance", 1.5, 0.0, 1.0, 0.05) + _reg_f("Matador", "mat_roll_chance", 0.8, 0.0, 1.0, 0.05) _reg_f("Matador", "mat_roll_duration", 0.45, 0.1, 1.5, 0.05) # Playback rate of the Draw_weapon clip used for both drawing and sheathing — # higher = snappier unholster/holster. @@ -192,7 +192,7 @@ func _register_all() -> void: # routine (wind-up → active → recovery); each routine plays to the end (the recovery # is the player's punish window). Below bear_enrage_frac HP it enters phase 2: faster # tells and recovery (× bear_enrage_scale) and longer combo chains. - _reg_f("Bear", "bear_max_hp", 20.0, 1.0, 100.0, 1.0) + _reg_f("Bear", "bear_max_hp", 30.0, 1.0, 100.0, 1.0) # HP fraction at which phase 2 ("Fury") triggers, and how much it multiplies every # wind-up / recovery timer (lower = snappier, more dangerous). _reg_f("Bear", "bear_enrage_frac", 0.4, 0.0, 1.0, 0.05)