diff --git a/fx/fx.gd b/fx/fx.gd index e90def2..cf63a35 100644 --- a/fx/fx.gd +++ b/fx/fx.gd @@ -4,7 +4,7 @@ extends Node ## Autoload singleton. Usage: Fx.spawn(&"blood_burst", hit_transform) ## ## Scenes are loaded lazily (not preloaded) so this autoload compiles and boots even before the -## placeholder .tscn are seeded — see fx/_seed_placeholders.gd. +## placeholder .tscn are seeded — see tools/seed_fx_placeholders.gd. const _PATHS: Dictionary = { &"blood_burst": "res://fx/blood_burst.tscn", diff --git a/fx/_seed_placeholders.gd b/tools/seed_fx_placeholders.gd similarity index 98% rename from fx/_seed_placeholders.gd rename to tools/seed_fx_placeholders.gd index 75edc04..d02f10d 100644 --- a/fx/_seed_placeholders.gd +++ b/tools/seed_fx_placeholders.gd @@ -2,7 +2,7 @@ extends SceneTree ## Seeds the placeholder effect .tscn (and the gallery scene) once, headless. Those .tscn are the ## source of truth Siim edits in the inspector — this script only builds their first-draft defaults ## (ported from the old code-built particles). Re-run only to reset a placeholder from scratch: -## godot --headless --script fx/_seed_placeholders.gd +## godot --headless --script tools/seed_fx_placeholders.gd const _EFFECT_SCRIPT := "res://fx/one_shot_effect.gd" const _GALLERY_SCRIPT := "res://fx/effect_gallery.gd" diff --git a/fx/_seed_placeholders.gd.uid b/tools/seed_fx_placeholders.gd.uid similarity index 100% rename from fx/_seed_placeholders.gd.uid rename to tools/seed_fx_placeholders.gd.uid