Deployment script update
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+24
-1
@@ -1,17 +1,39 @@
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#!/usr/bin/env bash
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set -euo pipefail
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# Run from the project root regardless of where the script is invoked.
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cd "$(dirname "$0")"
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SERVER_USER="richard"
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SERVER_HOST="192.168.1.168"
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SERVER_PATH="/opt/bulloseum/data"
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BUILD_DIR="build/web"
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# Derive the version the same way GameVersion does (single source of truth):
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# numeric version from project.godot, pre-release channel from game_version.gd.
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VERSION_NUMBER="$(grep -oP 'config/version="\K[^"]+' project.godot)"
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CHANNEL="$(grep -oP 'const CHANNEL: String = "\K[^"]*' game_version.gd || true)"
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VERSION="v${VERSION_NUMBER}"
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[ -n "$CHANNEL" ] && VERSION="${VERSION}-${CHANNEL}"
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GIT_COMMIT="$(git rev-parse --short HEAD 2>/dev/null || echo unknown)"
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BUILD_DATE="$(date -u +%Y-%m-%dT%H:%M:%SZ)"
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echo "building Bullosseum ${VERSION} (${GIT_COMMIT})"
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mkdir -p "$BUILD_DIR"
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godot --headless --export-release "Web" "$BUILD_DIR/index.html"
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gzip -kf "$BUILD_DIR/index.wasm"
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# Version stamp shipped alongside the flat build so the server records what's live.
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cat > "$BUILD_DIR/version.txt" <<EOF
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version=${VERSION}
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commit=${GIT_COMMIT}
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built=${BUILD_DATE}
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EOF
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scp "$BUILD_DIR/index.html" \
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"$BUILD_DIR/index.js" \
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"$BUILD_DIR/index.wasm.gz" \
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@@ -21,6 +43,7 @@ scp "$BUILD_DIR/index.html" \
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"$BUILD_DIR/index.icon.png" \
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"$BUILD_DIR/index.apple-touch-icon.png" \
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"$BUILD_DIR/index.png" \
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"$BUILD_DIR/version.txt" \
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"$SERVER_USER@$SERVER_HOST:$SERVER_PATH/"
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echo "deployed to $SERVER_HOST:$SERVER_PATH"
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echo "deployed ${VERSION} to $SERVER_HOST:$SERVER_PATH"
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