+death animation bear

This commit is contained in:
2026-08-24 08:36:48 +03:00
parent e1899e49f4
commit d632670092
4 changed files with 16 additions and 14 deletions
+1 -1
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@@ -191,7 +191,7 @@ func _register_all() -> void:
# routine (wind-up → active → recovery); each routine plays to the end (the recovery
# is the player's punish window). Below bear_enrage_frac HP it enters phase 2: faster
# tells and recovery (× bear_enrage_scale) and longer combo chains.
_reg_f("Bear", "bear_max_hp", 50.0, 1.0, 100.0, 1.0)
_reg_f("Bear", "bear_max_hp", 20.0, 1.0, 100.0, 1.0)
# HP fraction at which phase 2 ("Fury") triggers, and how much it multiplies every
# wind-up / recovery timer (lower = snappier, more dangerous).
_reg_f("Bear", "bear_enrage_frac", 0.4, 0.0, 1.0, 0.05)