barrel materials
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b73nb47y8ppt"]
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[resource]
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albedo_color = Color(0.26098922, 0.27367952, 0.27059656, 1)
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metallic = 1.0
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shader_type spatial;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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uid://bme1rkldtyrhu
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://isrp2y47xs5x"]
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[resource]
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albedo_color = Color(0.32957706, 0.20283183, 0.1294336, 1)
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