barrel materials

This commit is contained in:
2026-08-28 19:43:09 +03:00
parent 1eb06876e9
commit dae7ec06da
8 changed files with 164 additions and 106 deletions
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b73nb47y8ppt"]
[resource]
albedo_color = Color(0.26098922, 0.27367952, 0.27059656, 1)
metallic = 1.0
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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
+1
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uid://bme1rkldtyrhu
+4
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://isrp2y47xs5x"]
[resource]
albedo_color = Color(0.32957706, 0.20283183, 0.1294336, 1)