barrel materials

This commit is contained in:
2026-08-28 19:43:09 +03:00
parent 1eb06876e9
commit dae7ec06da
8 changed files with 164 additions and 106 deletions
+14
View File
@@ -0,0 +1,14 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}