level lobby
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+13
-4
@@ -36,10 +36,10 @@ fov = 50.0
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near = 2.636
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far = 0.01
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[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(332720469, 1386495166, 565505995) index="0" unique_id=934355288]
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bones/0/position = Vector3(0, 0, 0.0074015963)
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bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705)
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bones/0/scale = Vector3(1, 1, 1)
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[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(332720469, 1386495166, 1942410469) index="0" unique_id=550138996]
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bones/0/position = Vector3(0, 0, 0.004288793)
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bones/0/rotation = Quaternion(0.71960354, 0, 0, 0.6943852)
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bones/0/scale = Vector3(1.3083478, 0.6738599, 1.3077359)
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bones/1/position = Vector3(0.003526625, -0.0043296535, 0.004082799)
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bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681)
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bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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@@ -58,18 +58,26 @@ bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503)
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bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/position = Vector3(4.814825e-35, 0.0017711426, 0)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/position = Vector3(4.814825e-35, 0.0018082206, 0)
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bones/10/scale = Vector3(1, 0.99999994, 1)
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bones/11/position = Vector3(0, 0.0019911951, 0)
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bones/11/rotation = Quaternion(0, 0, 0, 1)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/position = Vector3(0, 0.002023485, 0)
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bones/12/rotation = Quaternion(0, 0, 0, 1)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/position = Vector3(0, 0.0016682985, 0)
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bones/13/rotation = Quaternion(0, 0, 0, 1)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(0, 0.0014960878, 0)
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bones/14/rotation = Quaternion(0, 0, 0, 1)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/position = Vector3(0, 0.0010996431, 0)
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bones/15/scale = Vector3(1, 0.99999994, 1)
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bones/17/position = Vector3(0, 0.000937381, 0.0075526168)
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bones/17/rotation = Quaternion(-5.3385083e-08, 0.70710677, 0.70710677, -5.3385083e-08)
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bones/17/scale = Vector3(1, 1, 1)
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bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.004082799)
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bones/19/rotation = Quaternion(0.00038647576, 0.06909673, 0.9868542, 0.14609681)
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bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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@@ -100,6 +108,7 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("12_ps1ctl")
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metadata/_edit_use_anchors_ = true
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[node name="LevelRoot" type="Node3D" parent="." unique_id=5023050]
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