Bull roll ability, console screen, tests
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@@ -43,7 +43,9 @@ func _run() -> void:
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push_error("performance_test: failed to load scene.tscn")
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quit(1)
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return
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root.add_child(scene_res.instantiate())
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var scene_inst: Node = scene_res.instantiate()
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root.add_child(scene_inst)
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current_scene = scene_inst # match runtime: game code (sword throw, overlays) uses current_scene
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await create_timer(WARMUP_SEC).timeout
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