Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files
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[gd_scene load_steps=5 format=3 uid="uid://bear_scene_v1"]
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[ext_resource type="Script" path="res://bear.gd" id="1_beargd"]
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[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
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radius = 1.0
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height = 2.4
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
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radius = 1.3
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height = 2.7
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[node name="Bear" type="CharacterBody3D"]
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script = ExtResource("1_beargd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
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shape = SubResource("CapsuleShape3D_body")
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[node name="HitArea" type="Area3D" parent="."]
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monitoring = true
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
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shape = SubResource("CapsuleShape3D_hit")
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[node name="bear_model" parent="." instance=ExtResource("2_bearglb")]
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