From f02185e859b050228c21ab3f811acaede7fbaa01 Mon Sep 17 00:00:00 2001 From: Richard Aasa Date: Sat, 5 Sep 2026 00:18:21 +0300 Subject: [PATCH] Fix pre-existing lint errors blocking the new CI gate A too-long line in console.gd and trailing whitespace in matador_spawn.gd predate this branch but fail gdlint, which the new CI runs on every push. Co-Authored-By: Claude Opus 4.8 Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1 --- console.gd | 3 ++- levels/matador_spawn.gd | 12 ++++++------ 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/console.gd b/console.gd index fb470ca..a1d7771 100644 --- a/console.gd +++ b/console.gd @@ -619,7 +619,8 @@ func _cmd_level(parts: PackedStringArray) -> void: var id := StringName(parts[1].to_lower()) var level := Run.get_level(id) if level == null: - _log_warn("Unknown level '%s'. Try: %s" % [parts[1], " ".join(Run.level_ids().map(func(i: StringName) -> String: return str(i)))]) + var known := " ".join(Run.level_ids().map(func(i: StringName) -> String: return str(i))) + _log_warn("Unknown level '%s'. Try: %s" % [parts[1], known]) return Run.debug_level_override = level _log_ok("Level set to [b]%s[/b] — reloading…" % str(id)) diff --git a/levels/matador_spawn.gd b/levels/matador_spawn.gd index d88ad3a..7172577 100644 --- a/levels/matador_spawn.gd +++ b/levels/matador_spawn.gd @@ -34,25 +34,25 @@ func _spawn() -> void: # Matadors are assigned to a random subset of spawn points each wave and enter staggered. func _start_next_wave() -> void: _wave += 1 - + # 8 waves total. if _wave > DP.f("mat_wave_size"): return - + # Wave 1 = 1 matador, Wave 2 = 2, ... Wave 8 = 8. var count := _wave - + # Shuffle the spawn points so the spawn locations are random. var points: Array[Node3D] = _spawn_points.duplicate() points.shuffle() - + for i in range(count): # Reuse spawn points when we have more matadors than points. var sp: Node3D = points[i % points.size()] - + var m := _spawn_at(sp.global_position) m.call_deferred(&"enter_spawn_roll", Vector3.ZERO) - + if i < count - 1: await get_tree().create_timer( DP.f("mat_spawn_stagger")