Commit Graph

9 Commits

Author SHA1 Message Date
richard 09d4a60f43 Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/,
levels/, props/) and all raw art under art/ (grouped by role, snake_case,
Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are
snake_case (PascalCase reserved for class_name) to avoid case-insensitive
filesystem aliasing on the web/macOS targets. Routes the bull's hits through the
typed DamageEvent pipeline and wires the bull's abilities to the Fx library.
Updates CLAUDE.md's folder-layout overview to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
2026-09-08 14:56:22 +03:00
siim 661b4e470b gdignore 2026-06-16 18:30:05 +03:00
richard 09c39e068b Ability refinement, more and more matadors spawn after clears 2026-06-10 21:53:57 +03:00
richard 3279645ac4 gitignore remove blender autosave 2026-06-07 16:55:50 +03:00
richard 371a2fded0 remove blender autosaves from git history 2026-06-07 16:54:15 +03:00
richard 2e2b70e030 web deployment, fix stuff so works on linux too (cached non commited stuff) 2026-05-28 22:08:17 +03:00
richard bfb026c7ae giitignore 2026-05-25 20:51:02 +03:00
richard fe5d143047 Debug menu F1 (use ctrl to lock cam). Design.md doc 2026-05-10 18:40:14 +03:00
richard 8b3a816203 Restructure 2026-05-09 17:55:47 +03:00