Commit Graph

2 Commits

Author SHA1 Message Date
richard 70274f1773 Route the bull's hits through the typed DamageEvent pipeline
Hitbox now builds a DamageEvent (cause + hit position + shaped knock-up) and
calls the bull's new receive_damage(), instead of two stringly Object.call()s.
receive_damage adapts over the existing pip/knock-up logic so behaviour is
identical -- the characterization test drives both the string and typed paths
and asserts the same outcomes. Wire fx/damage/harness tests into run_tests.sh
+ CLAUDE.md. All hitbox guard tests green (stab, bear hitbox, ram, charge).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
2026-09-05 00:17:04 +03:00
richard 64fabb688f Add typed DamageEvent contract for the unified hit pipeline
The single payload every attack will route through, replacing the stringly
Object.call(&"take_sword_hit", "gored") paths. Standalone for now; the
per-actor slices wire hitbox.gd and the bull/matador/bear receivers onto it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
2026-09-05 00:09:35 +03:00