Commit Graph

11 Commits

Author SHA1 Message Date
richard 5078502228 Move Blender sources under art/blender and snake_case them
Relocate the Blender working files into art/blender/ (Godot-ignored via
the .gdignore that travels with them) and lowercase the ANIM_* files to
snake_case: anim_bull, anim_bull2, anim_matador, anim_publik_mees. Drop
the stray matador2.gd.uid (no matador2.gd exists).

Repoint .gitignore (preview + blend-backup patterns), render_anim_preview.py
and CLAUDE.md at art/blender/, and update the anim-doc references from the
deleted matador_v02 to matador_v03.

No game impact: art/blender/ sits outside Godot's import graph (confirmed:
no .blend imported, preview stays gitignored, menu boots clean).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
2026-09-07 00:54:34 +03:00
richard 7bc241bbe6 Consolidate raw art under art/ and prune unused assets
Group all raw art by role under art/ (characters, levels, weapons, fx,
anim, textures, ui, icons, fonts, hdri, materials), matching the earlier
code reorg. Files are snake_case; asset uids are preserved so uid:// refs
still resolve, and every res:// path reference is rewritten across scenes,
scripts and project.godot.

- Move the used assets out of Assets/ Animations/ fonts/ HUD/ HDRI/
  Materials/ into art/; remove those dirs.
- Materials snake_cased: barrel_metal, barrel_wood, bear_claw_fx, fire.
- Delete unreferenced assets: alternate models, empty stub scripts,
  superseded BEAR_*.tres, marketing/spare PNGs, a spare font weight and
  the orphan M_Barrel_wood.gdshader.
- Blender: drop .blend auto-backups and matador_v01/v02 (+ stale v02 fbx);
  keep matador_v03 and repoint create_matador_anims.py to it. .gitignore
  now blocks all Blender/*.blend[0-9] backups.
- GLB Extract-Textures siblings (art/levels/*.png) kept and tracked.
- Document the art/ layout in CLAUDE.md.

Headless suite green; menu and gameplay shell boot clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
2026-09-07 00:46:34 +03:00
richard 39aacc3c87 Remove editor autosave cruft and orphan scenes
Delete 17 tracked *.tmp editor autosaves and three verified-unreferenced
orphans (Assets/bear_level.tscn, Assets/matador_2.tscn, matador_2.gd), and
gitignore *.tmp so they never return. The real Assets/bear_level_arena.glb is
kept — it still backs levels/bear_level.tscn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
2026-09-05 00:01:06 +03:00
siim 661b4e470b gdignore 2026-06-16 18:30:05 +03:00
richard 09c39e068b Ability refinement, more and more matadors spawn after clears 2026-06-10 21:53:57 +03:00
richard 3279645ac4 gitignore remove blender autosave 2026-06-07 16:55:50 +03:00
richard 371a2fded0 remove blender autosaves from git history 2026-06-07 16:54:15 +03:00
richard 2e2b70e030 web deployment, fix stuff so works on linux too (cached non commited stuff) 2026-05-28 22:08:17 +03:00
richard bfb026c7ae giitignore 2026-05-25 20:51:02 +03:00
richard fe5d143047 Debug menu F1 (use ctrl to lock cam). Design.md doc 2026-05-10 18:40:14 +03:00
richard 8b3a816203 Restructure 2026-05-09 17:55:47 +03:00