Commit Graph

2 Commits

Author SHA1 Message Date
richard 5caccd318c Drop version suffixes from Blender source filenames
CI / Decide whether to run (push) Has been cancelled
CI / Lint & headless tests (push) Has been cancelled
Rename the Blender working files to plain role names, dropping the version
noise: bull_v11 -> bull, matador_v03 -> matador, publik_mees_v01 ->
publik_mees, and collapse anim_bull2 into anim_bull (identical rig, newer
save kept; older duplicate dropped). Repoint create_matador_anims.py (blend
input + fbx export name), render_anim_preview.py and CLAUDE.md at the new
names.

The anim_* and sword files link the model blends as Blender libraries
(//bull_v11.blend, //matador_v03.blend, //publik_mees_v01.blend), so those
links need repointing once in Blender. The game is unaffected — it ships the
exported fbx/glb, not the .blend sources (art/blender/ is Godot-ignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
2026-09-07 01:05:09 +03:00
richard 5078502228 Move Blender sources under art/blender and snake_case them
Relocate the Blender working files into art/blender/ (Godot-ignored via
the .gdignore that travels with them) and lowercase the ANIM_* files to
snake_case: anim_bull, anim_bull2, anim_matador, anim_publik_mees. Drop
the stray matador2.gd.uid (no matador2.gd exists).

Repoint .gitignore (preview + blend-backup patterns), render_anim_preview.py
and CLAUDE.md at art/blender/, and update the anim-doc references from the
deleted matador_v02 to matador_v03.

No game impact: art/blender/ sits outside Godot's import graph (confirmed:
no .blend imported, preview stays gitignored, menu boots clean).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
2026-09-07 00:54:34 +03:00