- The finish screen's continue button now reads "Play Again" and starts
a fresh run instead of "Continue"-ing to a lobby gate that no longer
exists past the run's last fight.
- The "Your Time" readout moves from the top (overlapping the bull in
thankyou.ogv) to just under the clip's own baked title, restyled to
match its flat dark-ink look instead of the gold HUD outline, and
pulses on the same ~1.4s breathing cycle sampled off the source clip
so it reads as part of the poster rather than a readout stamped on it.
- Added a `video <win|loss|finish>` debug console command to preview
any outcome screen without playing through a fight, via a new
hud.gd debug entry point (`debug_force_outcome`).
- Dropped the console's per-frame "focus stolen by ... — reclaiming"
log line — its own comment flagged it as temporary diagnostic
instrumentation, and it fired on every console open.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
Defeating the bear (the run's final boss) now plays a dedicated
"Thank You For Playing" clip on the completion screen instead of the
generic bull-win video, with the run's finish time shown in place of
the usual "Bull Won!" title.
A run clock also starts when the player enters the arena (the run's
first fight), shown top-left on desktop only, and freezes the instant
the bear falls. Re-entering the arena after finishing a run restarts
the clock instead of leaving it stuck on the previous run's time.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
Move every script and scene into role-based directories (actors/, systems/, ui/,
levels/, props/) and all raw art under art/ (grouped by role, snake_case,
Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are
snake_case (PascalCase reserved for class_name) to avoid case-insensitive
filesystem aliasing on the web/macOS targets. Routes the bull's hits through the
typed DamageEvent pipeline and wires the bull's abilities to the Fx library.
Updates CLAUDE.md's folder-layout overview to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj