2 Commits

Author SHA1 Message Date
siim 3a868aacc0 importisin camera projekti 2026-05-09 17:16:07 +03:00
siim 356003cffd +xd 2026-05-09 17:11:04 +03:00
392 changed files with 212 additions and 42045 deletions
-5
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@@ -1,5 +0,0 @@
disable:
- class-definitions-order
- no-else-return
max-line-length: 120
max-file-lines: 3000
-139
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@@ -1,139 +0,0 @@
name: CI
# Gitea Actions is GitHub-Actions-compatible: drop this in .gitea/workflows/, enable Actions on the
# repo ([actions] ENABLED=true in app.ini, Gitea >= 1.19) and register an act_runner — it then runs
# on every push / PR. Godot and gdtoolkit are installed with plain shell steps (not the chickensoft
# setup-godot action), because a self-hosted runner usually can't reach the GitHub action registry
# (unless DEFAULT_ACTIONS_URL is set to proxy github.com). Only actions/checkout and upload-artifact
# remain as external actions — both ship with Gitea's default proxy; if yours is offline, mirror them
# into your instance.
#
# It also runs once a day (schedule) as a safety net over main's tip. The `guard` job skips that daily
# run when the commit already passed — so an idle main isn't re-tested, but a commit whose push-time
# run was missed/skipped still gets verified. schedule needs Gitea >= 1.21; workflow_dispatch (the
# manual "Run workflow" button) needs >= 1.23; from 1.23 the cron is evaluated in UTC.
on:
push:
pull_request:
workflow_dispatch:
schedule:
- cron: "0 4 * * *" # 04:00 UTC daily
# statuses:write lets the test job stamp a `ci/headless` commit status the guard reads back.
permissions:
contents: read
statuses: write
env:
# The Godot build the team runs (godot --version -> 4.7.beta.custom_build.417cd33bf). Pin this to a
# PUBLISHED build from https://github.com/godotengine/godot-builds/releases. If you run a custom
# build with no public binary, host the linux headless zip where the runner can reach it and set
# GODOT_URL to that (it overrides the constructed URL below).
GODOT_VERSION: "4.7-beta1"
GODOT_URL: ""
jobs:
# On push/PR this passes straight through. On the daily schedule it asks the API whether main's tip
# already carries a successful `ci/headless` status (stamped by an earlier run) and, if so, tells the
# test job to skip — that's the "don't re-test a commit that already ran" rule.
guard:
name: Decide whether to run
runs-on: ubuntu-latest
outputs:
run: ${{ steps.decide.outputs.run }}
steps:
- name: Check for an existing pass on this commit
id: decide
env:
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
run: |
set -u
if [ "${{ github.event_name }}" != "schedule" ]; then
echo "event=${{ github.event_name }} -> run"
echo "run=true" >> "$GITHUB_OUTPUT"
exit 0
fi
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
curl -sfL -H "Authorization: token ${GITEA_TOKEN}" \
"$api/repos/${{ github.repository }}/commits/${{ github.sha }}/statuses?limit=100" \
-o /tmp/statuses.json || echo '[]' > /tmp/statuses.json
python3 - <<'PY'
import json, os
try:
data = json.load(open("/tmp/statuses.json"))
except Exception:
data = []
items = data.get("statuses", data) if isinstance(data, dict) else data
done = any(
s.get("context") == "ci/headless" and (s.get("state") or s.get("status")) == "success"
for s in (items or [])
)
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
f.write("run=%s\n" % ("false" if done else "true"))
print("commit already passed ci/headless -> skip" if done else "no prior pass -> run")
PY
test:
name: Lint & headless tests
runs-on: ubuntu-latest # must match a label your act_runner registered with
needs: guard
if: ${{ needs.guard.outputs.run == 'true' }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Godot ${{ env.GODOT_VERSION }}
run: |
set -eux
url="${GODOT_URL:-https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip}"
curl -fL "$url" -o /tmp/godot.zip
unzip -o /tmp/godot.zip -d /tmp/godot
install -m 755 /tmp/godot/Godot_v*_linux.x86_64 /usr/local/bin/godot
godot --version
- name: Install gdlint (gdtoolkit)
# A venv sidesteps PEP-668 "externally managed" pip on recent runner images; putting its bin on
# GITHUB_PATH lets run_tests.sh call bare `gdlint` in later steps.
run: |
set -eux
python3 -m venv /tmp/venv
/tmp/venv/bin/pip install "gdtoolkit==4.*"
echo "/tmp/venv/bin" >> "$GITHUB_PATH"
# A cold .godot cache (CI always starts cold) needs two import passes: the first imports base
# assets, the second resolves scenes that depend on them (the .fbx/.glb -> .scn imports). One pass
# leaves those unresolved and the headless tests fail to load them. Warnings exit non-zero.
- name: Import resources
run: |
godot --headless --import || true
godot --headless --import || true
- name: gdlint
run: gdlint actors systems ui props levels tests
- name: Headless tests
env:
GODOT: godot
run: bash run_tests.sh --no-gameplay
# Stamp the commit so the daily guard recognizes it as already tested. Best-effort: a fork PR whose
# token can't write statuses just skips this (the build still passes).
- name: Mark commit as tested
if: success()
env:
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
run: |
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
curl -sfL -X POST -H "Authorization: token ${GITEA_TOKEN}" -H "Content-Type: application/json" \
"$api/repos/${{ github.repository }}/statuses/${{ github.sha }}" \
-d '{"context":"ci/headless","state":"success","description":"headless suite green"}' \
>/dev/null || echo "could not post commit status (token lacks statuses:write?)"
- name: Upload test output on failure
if: failure()
uses: actions/upload-artifact@v4
with:
name: test-output
path: tests/output/
if-no-files-found: ignore
-24
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@@ -1,24 +0,0 @@
# Godot 4+ specific ignores
.godot/
/android/
# Godot editor autosave scratch files (e.g. Bear.tscn12015901897.tmp)
*.tmp
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
.idea/
# Blender render previews (generated by render_anim_preview.py)
Blender/preview/
Blender/*.blend1
# Test output (generated screenshots, frame strips)
tests/output/
# Web export output
build/
#PRISM
BullPrism/
-15
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@@ -1,15 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.Bullosseum.iml
/projectSettingsUpdater.xml
/contentModel.xml
/modules.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
-8
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
Generated
-6
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
+3
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@@ -0,0 +1,3 @@
# Godot 4+ specific ignores
.godot/
/android/
+66
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[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
[ext_resource type="Script" uid="uid://b4td4k8yo5y78" path="res://camera_spring_arm.gd" id="2_kpjcp"]
[ext_resource type="Script" uid="uid://b720l6m0ehrj3" path="res://camera_follow.gd" id="3_kne1u"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xhfnw"]
size = Vector3(1, 1.4072266, 1)
[sub_resource type="BoxMesh" id="BoxMesh_0rwas"]
[sub_resource type="SphereShape3D" id="SphereShape3D_kne1u"]
radius = 0.3
[node name="Player" type="CharacterBody3D" unique_id=165510044]
script = ExtResource("1_xhfnw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1104396769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.20361328, 0)
shape = SubResource("BoxShape3D_xhfnw")
[node name="CubeGuy" type="Node3D" parent="." unique_id=1651396216]
[node name="MeshInstance3D" type="MeshInstance3D" parent="CubeGuy" unique_id=367855086]
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="CubeGuy" unique_id=1565560527]
transform = Transform3D(0.22778136, 0, 0, 0, 0.4572928, 0, 0, 0, 0.2800231, 0.36544353, -0.65451574, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="CubeGuy" unique_id=2097296241]
transform = Transform3D(0.22778136, 0, 0, 0, 0.4572928, 0, 0, 0, 0.2800231, -0.38543648, -0.65451574, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="CubeGuy" unique_id=383816037]
transform = Transform3D(0.14033328, 0.3601992, 0, -0.17941824, 0.28173247, 0, 0, 0, 0.28002307, -0.60614854, -0.07838535, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="CubeGuy" unique_id=326472138]
transform = Transform3D(-0.14033328, -0.3601992, 2.4480395e-08, -0.17941824, 0.28173247, 0, -1.2268325e-08, -3.1489616e-08, -0.28002307, 0.6122027, -0.07838535, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="CubeGuy" unique_id=1642768377]
transform = Transform3D(-0.113692805, 0, -2.4480393e-08, 0, 0.11736439, 0, 9.939342e-09, 0, -0.28002304, -0.26236355, 0.3103568, 0.42819703)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="CubeGuy" unique_id=695468518]
transform = Transform3D(-0.113692805, 0, -2.4480393e-08, 0, 0.11736439, 0, 9.939342e-09, 0, -0.28002304, 0.2908606, 0.28320956, 0.42819703)
mesh = SubResource("BoxMesh_0rwas")
[node name="SpringArmPivot" type="Node3D" parent="." unique_id=1671817680]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22, 0)
script = ExtResource("2_kpjcp")
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot" unique_id=141439848]
collision_mask = 2
shape = SubResource("SphereShape3D_kne1u")
spring_length = 7.0
[node name="SpringPosition" type="Node3D" parent="SpringArmPivot/SpringArm3D" unique_id=1307131677]
[node name="Camera3D" type="Camera3D" parent="SpringArmPivot" unique_id=1120161087 node_paths=PackedStringArray("spring_arm")]
keep_aspect = 0
script = ExtResource("3_kne1u")
spring_arm = NodePath("../SpringArm3D/SpringPosition")
lerp_power = 6.0
+9
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extends Camera3D
@export var spring_arm: Node3D
@export var lerp_power: float = 1.0
func _process(delta: float) -> void:
position = lerp(position, spring_arm.position, delta * lerp_power)
+1
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@@ -0,0 +1 @@
uid://b720l6m0ehrj3
+31
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@@ -0,0 +1,31 @@
extends Node3D
@export var mouse_sensitivity: float = 0.005
@export_range(-90.0, 0.0, 0.1, "radians_as_degrees") var min_vertical_angle: float = -PI/2
@export_range(0.0, 90.0, 0.1, "radians_as_degrees") var max_vertical_angle: float = PI/4
@onready var spring_arm := $SpringArm3D
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event : InputEvent) -> void:
if event is InputEventMouseMotion:
rotation.y -= event.relative.x * mouse_sensitivity
rotation.y = wrapf(rotation.y, 0.0, TAU)
rotation.x -= event.relative.y * mouse_sensitivity
rotation.x = clamp(rotation.x, min_vertical_angle, max_vertical_angle)
if event.is_action_pressed("wheel_up"):
spring_arm.spring_length -=1
if event.is_action_pressed("wheel_down"):
spring_arm.spring_length +=1
if event.is_action_pressed("toggle_mouse_capture"):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -0,0 +1 @@
uid://b4td4k8yo5y78

Before

Width:  |  Height:  |  Size: 995 B

After

Width:  |  Height:  |  Size: 995 B

+28
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@@ -0,0 +1,28 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
+41
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3rd_person_camera"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[input]
wheel_up={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(726, 8),"global_position":Vector2(735, 56),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
wheel_down={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(400, 21),"global_position":Vector2(409, 69),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
toggle_mouse_capture={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(461, 22),"global_position":Vector2(470, 70),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
+30
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[gd_scene format=3 uid="uid://b7afbx36ltb3f"]
[ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="1_ulcgi"]
[sub_resource type="BoxMesh" id="BoxMesh_nxogm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ulcgi"]
[node name="scene" type="Node3D" unique_id=22320312]
[node name="Player" parent="." unique_id=165510044 instance=ExtResource("1_ulcgi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.3040223, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=818712731]
transform = Transform3D(0.030703627, 0.98235905, -0.18446636, -0.1612905, 0.18700416, 0.9690277, 0.9864293, -1.2735805e-08, 0.16418687, -4.08134, 0.3070748, 0.97087634)
shadow_enabled = true
[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]
transform = Transform3D(3.5710833, 0, 0, 0, 1, 0, 0, 0, 2.2964425, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D" unique_id=1193968330]
transform = Transform3D(7.6892195, 0, 0, 0, 0.34217757, 0, 0, 0, 8.638922, 0, 0, 0)
mesh = SubResource("BoxMesh_nxogm")
[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=2072095624]
transform = Transform3D(1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=1444198204]
transform = Transform3D(7.6892185, 0, 0, 0, 0.34217754, 0, 0, 0, 8.638921, 0, 0, 0)
shape = SubResource("BoxShape3D_ulcgi")
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-93
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[gd_resource type="Animation" format=3 uid="uid://bq71flatfddll"]
[resource]
resource_name = "Bear_fx_smash_hit"
length = 0.23333333
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/path = NodePath("Bear_fx_smash_hit")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 7.1560388, 0.033333335, 1, 0, -0.51246816, 7.1560388, 0.06666667, 1, 1.2735307, -1.4730668, 5.139501, 0.1, 1, 1.3610363, 0.27301335, 5.141279, 0.13333334, 1, 1.3735371, 2.1639488, 5.153728, 0.16666667, 1, 1.3573295, -0.04170864, 5.1945124, 0.2, 1, 1.3061407, -0.3338372, 5.1877995, 0.23333333, 1, 1.2735307, -0.37556988, 5.1810856)
tracks/1/type = "rotation_3d"
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Bear_fx_smash_hit")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.033333335, 1, 0, 0, 0, 1, 0.06666667, 1, 0.045591418, -0.036703378, -0.0016762356, 0.9982843, 0.1, 1, 0.06741002, -0.02538766, 0.014408795, 0.99729824, 0.13333334, 1, 0.05603578, -0.017236687, 0.029419938, 0.99784636, 0.16666667, 1, -0.071329094, -0.014488678, 0.036211126, 0.9966901, 0.23333333, 1, -0.039237745, -0.015645763, 0.035726424, 0.99846846)
tracks/2/type = "scale_3d"
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/path = NodePath("Bear_fx_smash_hit")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.033333335, 1, 0, 0, 0, 0.06666667, 1, 0.55657715, 0.55657715, 0.5565772, 0.23333333, 1, 0.55657715, 0.55657715, 0.55657715)
tracks/3/type = "position_3d"
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/path = NodePath("Bear_fx_jump_smash")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 0)
tracks/4/type = "scale_3d"
tracks/4/imported = true
tracks/4/enabled = true
tracks/4/path = NodePath("Bear_fx_jump_smash")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = PackedFloat32Array(0, 1, 0, 0, 0)
tracks/5/type = "position_3d"
tracks/5/imported = true
tracks/5/enabled = true
tracks/5/path = NodePath("Bear_fx_claw_attack_R")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
tracks/6/type = "rotation_3d"
tracks/6/imported = true
tracks/6/enabled = true
tracks/6/path = NodePath("Bear_fx_claw_attack_R")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
tracks/7/type = "scale_3d"
tracks/7/imported = true
tracks/7/enabled = true
tracks/7/path = NodePath("Bear_fx_claw_attack_R")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = PackedFloat32Array(0, 1, 0, 0, 0)
tracks/8/type = "position_3d"
tracks/8/imported = true
tracks/8/enabled = true
tracks/8/path = NodePath("Bear_fx_claw_attack_L")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
tracks/9/type = "rotation_3d"
tracks/9/imported = true
tracks/9/enabled = true
tracks/9/path = NodePath("Bear_fx_claw_attack_L")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
tracks/10/type = "scale_3d"
tracks/10/imported = true
tracks/10/enabled = true
tracks/10/path = NodePath("Bear_fx_claw_attack_L")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = PackedFloat32Array(0, 1, 0, 0, 0)
tracks/11/type = "method"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("..")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"values": []
}
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-8
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extends Node3D
func _ready() -> void:
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