extends Node3D ## Minimal skinned-mesh probe for the web/mobile invisibility repro. Boots straight to a ## single bull (Skeleton3D-skinned) framed by a camera + light, no menus, no autoload deps. ## Set as main_scene, exported to web, and screenshotted in a browser to test whether the ## skinned mesh draws under a given engine build. func _ready() -> void: var bull := (load("res://Assets/bull.fbx") as PackedScene).instantiate() as Node3D bull.scale = Vector3(100.0, 100.0, 100.0) add_child(bull) var key := DirectionalLight3D.new() key.rotation_degrees = Vector3(-50.0, -40.0, 0.0) key.light_energy = 1.5 add_child(key) var we := WorldEnvironment.new() var env := Environment.new() env.background_mode = Environment.BG_COLOR env.background_color = Color(0.15, 0.35, 0.65) env.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR env.ambient_light_color = Color(0.6, 0.6, 0.6) env.ambient_light_energy = 1.0 we.environment = env add_child(we) var cam := Camera3D.new() cam.position = Vector3(0.0, 2.0, 6.0) cam.fov = 55.0 add_child(cam) cam.look_at(Vector3(0.0, 1.2, 0.0), Vector3.UP) cam.current = true