extends CanvasLayer const _GOLD := Color(1.00, 0.78, 0.22) const _CREAM := Color(0.88, 0.83, 0.72) const _MUTED := Color(0.65, 0.60, 0.48) const _BG := Color(0.06, 0.04, 0.02, 0.78) const _BADGE := Color(0.16, 0.10, 0.03, 0.90) const _BORDER := Color(0.65, 0.48, 0.15, 0.55) const _ABILITY_ICONS: Array[String] = [ "res://HUD/HUD_0000_ability_JALG.png", "res://HUD/HUD_0001_ability_SLAM.png", "res://HUD/HUD_0002_ability_DASH.png", ] const _ABILITY_KEYS: Array[String] = ["F", "G", "H"] var _controls_visible: bool = true var _controls_panel: PanelContainer var _toggle_btn: Button var _spawner: Node var _player: Node = null var _cd_overlays: Array[ColorRect] = [] func _ready() -> void: layer = 11 process_mode = Node.PROCESS_MODE_ALWAYS _build_controls_panel() _build_ability_bar() _find_spawner.call_deferred() func _process(_delta: float) -> void: if _player == null: var players := get_tree().get_nodes_in_group(&"player") if not players.is_empty(): _player = players[0] return for i: int in _cd_overlays.size(): var fraction: float = _player.call(&"ability_cooldown_fraction", i) var ov := _cd_overlays[i] ov.anchor_top = 1.0 - fraction ov.anchor_bottom = 1.0 func _find_spawner() -> void: var spawners := get_tree().get_nodes_in_group(&"matador_spawn") if not spawners.is_empty(): _spawner = spawners[0] func _unhandled_input(event: InputEvent) -> void: if event is InputEventKey and event.pressed and not event.echo: if event.physical_keycode == KEY_TAB: _toggle_controls() func _toggle_controls() -> void: _controls_visible = not _controls_visible _controls_panel.visible = _controls_visible _toggle_btn.text = "Hide controls" if _controls_visible else "Show controls" func _on_reset_pressed() -> void: if get_tree().paused: get_tree().paused = false if _spawner: _spawner.reset_spawn() func _build_ability_bar() -> void: var bar := HBoxContainer.new() bar.add_theme_constant_override("separation", 10) bar.anchor_left = 0.5 bar.anchor_right = 0.5 bar.anchor_top = 1.0 bar.anchor_bottom = 1.0 bar.grow_horizontal = Control.GROW_DIRECTION_BOTH bar.grow_vertical = Control.GROW_DIRECTION_BEGIN bar.offset_left = -120.0 bar.offset_bottom = -20.0 add_child(bar) for i: int in 3: bar.add_child(_build_ability_slot(i)) func _build_ability_slot(idx: int) -> Control: var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 4) var bg_style := StyleBoxFlat.new() bg_style.bg_color = _BG bg_style.corner_radius_top_left = 6 bg_style.corner_radius_top_right = 6 bg_style.corner_radius_bottom_left = 6 bg_style.corner_radius_bottom_right = 6 bg_style.border_width_left = 1 bg_style.border_width_right = 1 bg_style.border_width_top = 1 bg_style.border_width_bottom = 1 bg_style.border_color = _BORDER bg_style.content_margin_left = 4.0 bg_style.content_margin_right = 4.0 bg_style.content_margin_top = 4.0 bg_style.content_margin_bottom = 4.0 var panel := PanelContainer.new() panel.custom_minimum_size = Vector2(72.0, 72.0) panel.add_theme_stylebox_override("panel", bg_style) vbox.add_child(panel) var stack := Control.new() stack.set_anchors_preset(Control.PRESET_FULL_RECT) panel.add_child(stack) if ResourceLoader.exists(_ABILITY_ICONS[idx]): var icon := TextureRect.new() icon.texture = load(_ABILITY_ICONS[idx]) icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED icon.set_anchors_preset(Control.PRESET_FULL_RECT) stack.add_child(icon) var cd_overlay := ColorRect.new() cd_overlay.color = Color(0.0, 0.0, 0.0, 0.70) cd_overlay.anchor_left = 0.0 cd_overlay.anchor_right = 1.0 cd_overlay.anchor_top = 1.0 cd_overlay.anchor_bottom = 1.0 cd_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE stack.add_child(cd_overlay) _cd_overlays.append(cd_overlay) var key_lbl := Label.new() key_lbl.text = _ABILITY_KEYS[idx] key_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER key_lbl.add_theme_color_override("font_color", _GOLD) key_lbl.add_theme_font_size_override("font_size", 12) vbox.add_child(key_lbl) return vbox func _build_controls_panel() -> void: _controls_panel = PanelContainer.new() var bg := StyleBoxFlat.new() bg.bg_color = _BG bg.corner_radius_top_left = 7 bg.corner_radius_top_right = 7 bg.corner_radius_bottom_left = 7 bg.corner_radius_bottom_right = 7 bg.border_width_left = 1 bg.border_width_right = 1 bg.border_width_top = 1 bg.border_width_bottom = 1 bg.border_color = _BORDER bg.content_margin_left = 14.0 bg.content_margin_right = 14.0 bg.content_margin_top = 10.0 bg.content_margin_bottom = 10.0 _controls_panel.add_theme_stylebox_override("panel", bg) _controls_panel.anchor_left = 0.0 _controls_panel.anchor_top = 1.0 _controls_panel.anchor_right = 0.0 _controls_panel.anchor_bottom = 1.0 _controls_panel.grow_vertical = Control.GROW_DIRECTION_BEGIN _controls_panel.offset_left = 20.0 _controls_panel.offset_bottom = -20.0 add_child(_controls_panel) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 5) _controls_panel.add_child(vbox) _row(vbox, "WASD / Arrows", "Move (not intended)", _MUTED) _row(vbox, "LMB (hold)", "Right horn", _CREAM) _row(vbox, "RMB (hold)", "Left horn", _CREAM) _row(vbox, "F", "Kick", _CREAM) _row(vbox, "G", "Slam", _CREAM) _row(vbox, "H", "Dash", _CREAM) _row(vbox, "Scroll", "Zoom", _CREAM) _row(vbox, "R", "Respawn matadors (cooldown)", _MUTED) _row(vbox, "Tab", "Toggle controls", _MUTED) var sep := HSeparator.new() var sep_style := StyleBoxFlat.new() sep_style.bg_color = Color(0.65, 0.48, 0.15, 0.30) sep_style.content_margin_top = 4.0 sep_style.content_margin_bottom = 4.0 sep.add_theme_stylebox_override("separator", sep_style) vbox.add_child(sep) var hbox := HBoxContainer.new() hbox.add_theme_constant_override("separation", 8) vbox.add_child(hbox) _toggle_btn = _make_button("Hide controls") _toggle_btn.pressed.connect(_toggle_controls) hbox.add_child(_toggle_btn) var reset_btn := _make_button("Reset") reset_btn.pressed.connect(_on_reset_pressed) hbox.add_child(reset_btn) func _make_button(label_text: String) -> Button: var btn := Button.new() btn.text = label_text btn.process_mode = Node.PROCESS_MODE_ALWAYS var normal := StyleBoxFlat.new() normal.bg_color = Color(0.18, 0.12, 0.04, 0.90) normal.corner_radius_top_left = 5 normal.corner_radius_top_right = 5 normal.corner_radius_bottom_left = 5 normal.corner_radius_bottom_right = 5 normal.border_width_left = 1 normal.border_width_right = 1 normal.border_width_top = 1 normal.border_width_bottom = 1 normal.border_color = _BORDER normal.content_margin_left = 12.0 normal.content_margin_right = 12.0 normal.content_margin_top = 6.0 normal.content_margin_bottom = 6.0 var hover := StyleBoxFlat.new() hover.bg_color = Color(0.30, 0.20, 0.06, 0.95) hover.corner_radius_top_left = 5 hover.corner_radius_top_right = 5 hover.corner_radius_bottom_left = 5 hover.corner_radius_bottom_right = 5 hover.border_width_left = 1 hover.border_width_right = 1 hover.border_width_top = 1 hover.border_width_bottom = 1 hover.border_color = _GOLD hover.content_margin_left = 12.0 hover.content_margin_right = 12.0 hover.content_margin_top = 6.0 hover.content_margin_bottom = 6.0 btn.add_theme_stylebox_override("normal", normal) btn.add_theme_stylebox_override("hover", hover) btn.add_theme_stylebox_override("pressed", hover) btn.add_theme_color_override("font_color", _GOLD) btn.add_theme_color_override("font_hover_color", _GOLD) btn.add_theme_font_size_override("font_size", 12) return btn func _row(parent: VBoxContainer, key: String, desc: String, desc_color: Color) -> void: var row := HBoxContainer.new() row.add_theme_constant_override("separation", 10) parent.add_child(row) var badge := PanelContainer.new() var bs := StyleBoxFlat.new() bs.bg_color = _BADGE bs.corner_radius_top_left = 3 bs.corner_radius_top_right = 3 bs.corner_radius_bottom_left = 3 bs.corner_radius_bottom_right = 3 bs.content_margin_left = 6.0 bs.content_margin_right = 6.0 bs.content_margin_top = 2.0 bs.content_margin_bottom = 2.0 badge.add_theme_stylebox_override("panel", bs) badge.custom_minimum_size = Vector2(100.0, 0.0) row.add_child(badge) var key_lbl := Label.new() key_lbl.text = key key_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER key_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER key_lbl.add_theme_color_override("font_color", _GOLD) key_lbl.add_theme_font_size_override("font_size", 12) badge.add_child(key_lbl) var desc_lbl := Label.new() desc_lbl.text = desc desc_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER desc_lbl.add_theme_color_override("font_color", desc_color) desc_lbl.add_theme_font_size_override("font_size", 12) row.add_child(desc_lbl)