[gd_scene format=3] ; Bull back-kick impact — the one-shot combined dust + stones + sparks thrown behind the kick. ; A composite effect: the root emitter is the dust; the "stones" and "sparks" child emitters fire ; with it (one_shot_effect.gd arms every CPUParticles3D in the scene). Fired via ; Fx.spawn(&"bull_kick", xform); the spawn transform aims local -Z along the kick-back direction. ; The bright flash-pop is a separate coded effect (bull_impact_fx.gd). Tune all three looks here. [ext_resource type="Script" path="res://systems/fx/one_shot_effect.gd" id="oneshot"] [sub_resource type="StandardMaterial3D" id="mat"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="dust_mesh"] material = SubResource("mat") radius = 0.12 height = 0.24 radial_segments = 4 rings = 2 [sub_resource type="Curve" id="dust_curve"] _data = [Vector2(0, 0.3), 0.0, 0.0, 0, 0, Vector2(0.3, 1.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="dust_grad"] colors = PackedColorArray(1, 0.78, 0.18, 0.95, 1, 0.45, 0.05, 0) [sub_resource type="SphereMesh" id="stone_mesh"] material = SubResource("mat") radius = 0.055 height = 0.11 radial_segments = 3 rings = 1 [sub_resource type="Curve" id="stone_curve"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.6, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="stone_grad"] colors = PackedColorArray(0.62, 0.58, 0.52, 1, 0.62, 0.58, 0.52, 0) [sub_resource type="SphereMesh" id="spark_mesh"] material = SubResource("mat") radius = 0.04 height = 0.08 radial_segments = 3 rings = 1 [sub_resource type="Curve" id="spark_curve"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="spark_grad"] colors = PackedColorArray(1, 0.98, 0.6, 1, 1, 1, 1, 0) [node name="bull_kick" type="CPUParticles3D"] emitting = false amount = 40 lifetime = 1.2 one_shot = true local_coords = false explosiveness = 0.8 randomness = 0.5 mesh = SubResource("dust_mesh") direction = Vector3(0, 0.7, -1) spread = 65.0 gravity = Vector3(0, -6, 0) initial_velocity_min = 3.0 initial_velocity_max = 9.0 scale_amount_min = 0.5 scale_amount_max = 2.2 scale_amount_curve = SubResource("dust_curve") color_ramp = SubResource("dust_grad") script = ExtResource("oneshot") [node name="stones" type="CPUParticles3D" parent="."] emitting = false amount = 14 lifetime = 0.65 one_shot = true local_coords = false explosiveness = 0.92 randomness = 0.6 mesh = SubResource("stone_mesh") direction = Vector3(0, 0.35, -1) spread = 45.0 gravity = Vector3(0, -9.8, 0) initial_velocity_min = 5.0 initial_velocity_max = 14.0 scale_amount_min = 0.5 scale_amount_max = 1.8 scale_amount_curve = SubResource("stone_curve") color_ramp = SubResource("stone_grad") [node name="sparks" type="CPUParticles3D" parent="."] emitting = false amount = 22 lifetime = 0.28 one_shot = true local_coords = false explosiveness = 0.95 randomness = 0.4 mesh = SubResource("spark_mesh") direction = Vector3(0, 0.5, -1) spread = 30.0 gravity = Vector3(0, -14, 0) initial_velocity_min = 8.0 initial_velocity_max = 18.0 scale_amount_min = 0.6 scale_amount_max = 2.0 scale_amount_curve = SubResource("spark_curve") color_ramp = SubResource("spark_grad")