extends Node3D const MATADOR := preload("res://Matador.tscn") func _ready() -> void: _spawn.call_deferred() func _spawn() -> void: var count: int = int(DP.f("mat_spawn_count")) for i: int in count: var m: Node3D = MATADOR.instantiate() m.position = Vector3(0.0, 1.0, 0.0) get_parent().add_child(m)