class_name GameVersion extends RefCounted ## Single source of truth for the game's version string. ## ## The numeric version lives in project.godot (application/config/version) so it ## also feeds export metadata; here we read it back and layer on the pre-release ## CHANNEL and a human-readable STAGE label. We're pre-1.0 — every 0.x build is ## understood to be unstable, in-development software (see the recommendations in ## the commit / PR notes for why 0.x is the convention for early game dev). ## Pre-release channel appended to the number, SemVer-style (e.g. 0.1.0-alpha). const CHANNEL: String = "alpha" ## Friendly stage banner shown to players so it's unmistakably an early build. const STAGE: String = "Early Development Build" ## Bare numeric version, e.g. "0.1.0". Read from project settings. static func number() -> String: return str(ProjectSettings.get_setting("application/config/version", "0.0.0")) ## Full version tag, e.g. "v0.1.0-alpha". static func string() -> String: var s := "v" + number() if not CHANNEL.is_empty(): s += "-" + CHANNEL return s ## Version tag + stage banner, e.g. "v0.1.0-alpha · Early Development Build". static func full() -> String: return "%s · %s" % [string(), STAGE]