extends Node3D func _ready() -> void: # Mark the crowd so debug overlays (show_animation_name / show_bones) skip it — # 72 ambient clapping spectators would otherwise flood the view with tags. add_to_group(&"public") for child in get_children(): var anim := child.get_node_or_null(^"AnimationPlayer") as AnimationPlayer if anim: anim.speed_scale = randf_range(0.5, 1.5) anim.play(&"ArmatureAction")