extends Node ## Central registry for all runtime-tunable parameters. ## Add a new param with one _reg_f() call in _register_all() — the menu picks it up automatically. ## Access: DP.f("key") • Persist: DP.save() / DP.load_saved() • Reset: DP.reset_all() signal any_changed(key: String, value: Variant) const SAVE_PATH := "user://debug_params.cfg" var _params: Dictionary = {} func _ready() -> void: _register_all() load_saved() func _register_all() -> void: # ── Movement ────────────────────────────────────────────────────────────── _reg_f("Movement", "kick_impulse", 7.0, 0.5, 200.0) _reg_f("Movement", "kick_interval", 0.22, 0.05, 2.0, 0.01) _reg_f("Movement", "kick_vertical", 3.5, 0.0, 100.0) _reg_f("Movement", "kick_spread", 12.0, 0.0, 90.0) _reg_f("Movement", "kick_force_var", 0.20, 0.0, 2.0, 0.05) _reg_f("Movement", "charge_kick_mult", 3.0, 1.0, 50.0) _reg_f("Movement", "roll_damping", 0.30, 0.01, 0.99, 0.01) _reg_f("Movement", "max_speed", 20.0, 2.0, 1000.0) _reg_f("Movement", "jump_velocity", 4.5, 1.0, 200.0) _reg_f("Movement", "visual_turn_speed", 12.0, 1.0, 200.0) _reg_f("Movement", "bounce_restitution", 0.55, 0.0, 2.0, 0.05) _reg_f("Movement", "bounce_min_impact", 1.0, 0.0, 20.0) # ── Dust speed thresholds ───────────────────────────────────────────────── _reg_f("Dust", "dust_walk_spd", 1.5, 0.1, 10.0) _reg_f("Dust", "dust_charge_spd", 7.0, 1.0, 20.0) # ── Dust ────────────────────────────────────────────────────────────────── _reg_f("Dust", "dust_lifetime", 0.9, 0.1, 4.0) _reg_f("Dust", "dust_explosiveness", 0.35, 0.0, 1.0) _reg_f("Dust", "dust_spread", 45.0, 5.0, 90.0) _reg_f("Dust", "dust_gravity_y", -1.5,-15.0, 0.0) _reg_f("Dust", "walk_scale_min", 0.35, 0.05, 3.0) _reg_f("Dust", "walk_scale_max", 0.65, 0.05, 3.0) _reg_f("Dust", "walk_vel_min", 0.8, 0.1, 12.0) _reg_f("Dust", "walk_vel_max", 1.8, 0.1, 12.0) _reg_f("Dust", "charge_scale_min", 1.0, 0.05, 6.0) _reg_f("Dust", "charge_scale_max", 2.2, 0.05, 6.0) _reg_f("Dust", "charge_vel_min", 2.8, 0.1, 20.0) _reg_f("Dust", "charge_vel_max", 5.5, 0.1, 20.0) # ── Body wobble ─────────────────────────────────────────────────────────── _reg_f("Body", "body_tilt_fwd", 0.035, 0.0, 0.15, 0.005) _reg_f("Body", "body_tilt_side", 0.025, 0.0, 0.15, 0.005) _reg_f("Body", "aerial_pitch_scale", 0.7, 0.0, 4.0, 0.05) _reg_f("Body", "aerial_pitch_speed", 6.0, 0.5, 30.0) # ── Legs ────────────────────────────────────────────────────────────────── _reg_f("Legs", "gait_freq", 0.30, 0.0, 5.0, 0.01) _reg_f("Legs", "leg_step_threshold", 0.12, 0.01, 1.5, 0.01) _reg_f("Legs", "leg_step_height", 0.32, 0.0, 1.5, 0.01) _reg_f("Legs", "leg_step_duration", 0.10, 0.02, 0.5, 0.01) _reg_f("Legs", "leg_step_overshoot", 1.2, 0.0, 5.0, 0.1) _reg_f("Legs", "jump_tuck_fwd", 0.2, -1.0, 1.0, 0.05) _reg_f("Legs", "jump_tuck_up", 0.3, 0.0, 1.5, 0.05) _reg_f("Legs", "jump_tuck_speed", 10.0, 1.0, 30.0) _reg_f("Legs", "jump_land_threshold", 1.5, 0.0, 5.0, 0.1) _reg_f("Legs", "launch_hold_time", 0.15, 0.0, 1.0, 0.01) _reg_f("Legs", "ragdoll_wobble_amp", 0.15, 0.0, 1.0, 0.01) _reg_f("Legs", "tuck_apex_threshold", 1.0, -5.0, 5.0, 0.1) # ── Tail ────────────────────────────────────────────────────────────────── _reg_f("Tail", "tail_gravity", 9.8, 0.0, 30.0) _reg_f("Tail", "tail_damping", 0.08, 0.0, 0.5, 0.01) _reg_f("Tail", "tail_body_radius", 0.35, 0.05, 2.0, 0.05) _reg_f("Tail", "tail_wag_freq", 4.0, 0.5, 15.0) _reg_f("Tail", "tail_wag_idle", 0.3, 0.0, 2.0, 0.05) # ── Debug ───────────────────────────────────────────────────────────────── _reg_b("Debug", "show_collisions", false) func _reg_f(section: String, key: String, default: float, min_val: float, max_val: float, step: float = 0.05) -> void: _params[key] = { "value": default, "default": default, "section": section, "type": TYPE_FLOAT, "min": min_val, "max": max_val, "step": step, } func _reg_b(section: String, key: String, default: bool) -> void: _params[key] = { "value": default, "default": default, "section": section, "type": TYPE_BOOL, } ## Read a float param. Panics on unknown key — intentional: typos should be loud. func f(key: String) -> float: return _params[key]["value"] as float ## Read a bool param. func b(key: String) -> bool: return _params[key]["value"] as bool func set_value(key: String, value: Variant) -> void: if not _params.has(key): return _params[key]["value"] = value any_changed.emit(key, value) ## Returns the full metadata dict — used by DebugMenu to build UI. func get_all() -> Dictionary: return _params func save() -> void: var cfg := ConfigFile.new() for key: String in _params: var p: Dictionary = _params[key] cfg.set_value(p["section"], key, p["value"]) cfg.save(SAVE_PATH) func load_saved() -> void: var cfg := ConfigFile.new() if cfg.load(SAVE_PATH) != OK: return for section: String in cfg.get_sections(): for key: String in cfg.get_section_keys(section): if _params.has(key): _params[key]["value"] = cfg.get_value(section, key) func reset_all() -> void: for key: String in _params: _params[key]["value"] = _params[key]["default"] any_changed.emit("__all__", null)