[gd_scene format=3] [ext_resource type="Script" path="res://fx/one_shot_effect.gd" id="1_l68fm"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_okatq"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="SphereMesh_n7uw4"] material = SubResource("StandardMaterial3D_okatq") radius = 0.07 height = 0.14 radial_segments = 4 rings = 2 [sub_resource type="Curve" id="Curve_a71nq"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.6, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="Gradient_mhqc0"] colors = PackedColorArray(1, 0.02, 0.02, 1, 0.25, 0, 0, 0) [node name="blood_burst" type="CPUParticles3D" unique_id=1553421910] emitting = false amount = 25 lifetime = 1.1 one_shot = true explosiveness = 0.9 randomness = 0.4 mesh = SubResource("SphereMesh_n7uw4") direction = Vector3(0, 1, 0) spread = 80.0 gravity = Vector3(0, -7, 0) initial_velocity_min = 4.0 initial_velocity_max = 11.0 scale_amount_min = 0.5 scale_amount_max = 1.6 scale_amount_curve = SubResource("Curve_a71nq") color_ramp = SubResource("Gradient_mhqc0") script = ExtResource("1_l68fm")