[gd_scene format=3] [ext_resource type="Script" path="res://fx/one_shot_effect.gd" id="1_88uyl"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1tr47"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="SphereMesh_bw8nk"] material = SubResource("StandardMaterial3D_1tr47") radius = 0.16 height = 0.32 radial_segments = 4 rings = 2 [sub_resource type="Curve" id="Curve_xgm72"] _data = [Vector2(0, 0.4), 0.0, 0.0, 0, 0, Vector2(0.35, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="Gradient_l8m5g"] colors = PackedColorArray(0.72, 0.6, 0.4, 0.9, 0.55, 0.45, 0.3, 0) [node name="slam_dust" type="CPUParticles3D" unique_id=82833428] emitting = false amount = 36 lifetime = 0.9 one_shot = true explosiveness = 1.0 randomness = 0.5 mesh = SubResource("SphereMesh_bw8nk") emission_shape = 1 emission_sphere_radius = 0.5 direction = Vector3(0, 1, 0) spread = 75.0 gravity = Vector3(0, -6, 0) initial_velocity_min = 2.5 initial_velocity_max = 6.5 scale_amount_min = 0.6 scale_amount_max = 1.4 scale_amount_curve = SubResource("Curve_xgm72") color_ramp = SubResource("Gradient_l8m5g") script = ExtResource("1_88uyl")