[gd_scene format=3 uid="uid://o8ocjfprxa7u"] [ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"] [ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"] [ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"] [ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"] radius = 1.0 height = 2.4 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"] radius = 1.3 height = 2.7 [node name="Bear" type="CharacterBody3D" unique_id=1573237287] script = ExtResource("1_beargd") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) shape = SubResource("CapsuleShape3D_body") [node name="HitArea" type="Area3D" parent="." unique_id=365327397] monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0) shape = SubResource("CapsuleShape3D_hit") [node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")] [node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1619621659) index="0" unique_id=1324818366] bones/1/position = Vector3(0.04601016, 1.9209582, 0.9051311) bones/1/rotation = Quaternion(0.5270001, -0.011489415, -0.05297156, 0.848135) bones/2/rotation = Quaternion(0.29015693, 0.002787927, 0.00639222, 0.9569537) bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934) bones/3/rotation = Quaternion(0.06707396, 0.012082217, 0.011868715, 0.9976043) bones/4/rotation = Quaternion(0.3487565, 0.010761848, 0.013076123, 0.93706036) bones/5/rotation = Quaternion(0.15472108, -0.21109715, -0.09227382, 0.96072114) bones/6/rotation = Quaternion(0.4204113, 0.23492317, -0.11518617, 0.86879086) bones/7/rotation = Quaternion(0.76830006, 0.36476925, -0.4668917, -0.24222025) bones/8/rotation = Quaternion(0.5460264, -0.71257937, 0.40870878, -0.16444752) bones/9/rotation = Quaternion(-0.02719195, -0.14156067, -0.26938534, 0.9521832) bones/10/rotation = Quaternion(-0.12630412, -0.39785445, -0.057911687, 0.90686566) bones/11/rotation = Quaternion(0.70209646, -0.35357565, 0.59454584, -0.16899753) bones/12/rotation = Quaternion(0.5294657, 0.7712517, -0.33475664, -0.1130258) bones/13/rotation = Quaternion(-0.04075809, 0.17025389, 0.28913936, 0.94114333) bones/14/rotation = Quaternion(-0.03496992, 0.2568669, -0.0008229511, 0.9658136) bones/15/rotation = Quaternion(0.9957146, -0.032195006, 0.031220285, 0.08087847) bones/16/rotation = Quaternion(0.9367782, -0.012506716, 0.033659726, 0.3480767) bones/17/rotation = Quaternion(-0.860235, -0.08192984, 0.009118035, 0.50319016) bones/17/scale = Vector3(0.9999998, 1.0000002, 1) bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07) bones/20/rotation = Quaternion(0.9729887, -0.014750167, 0.014303936, 0.22993676) bones/21/rotation = Quaternion(0.9366144, -0.00601367, 0.016095275, 0.34994036) bones/22/rotation = Quaternion(-0.7732739, -0.06955802, 0.0075612683, 0.6302) bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999) bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842) bones/25/position = Vector3(1.0117401, 1.3159828, 3.9725027) bones/25/rotation = Quaternion(-0.27285534, 0.9274522, 0.08017836, 0.2428039) bones/25/scale = Vector3(1.0000001, 12.140265, 1.0000001) bones/26/position = Vector3(-0.9025072, 1.4953425, 4.006362) bones/26/rotation = Quaternion(0.5100001, 0.6936306, 0.15438241, -0.48470873) bones/26/scale = Vector3(0.99999994, 11.348344, 1) bones/27/position = Vector3(0.70899034, 1.0356265, 0.611243) bones/27/rotation = Quaternion(0.7965308, 0.01196337, -0.0119632045, 0.6043613) bones/27/scale = Vector3(0.99999994, 29.328602, 1) bones/28/position = Vector3(-0.9047001, 1.0118608, 0.8510791) bones/28/rotation = Quaternion(0.776662, 0.010376095, -0.010376263, 0.6297467) bones/28/scale = Vector3(1, 26.535925, 1) bones/30/position = Vector3(0.07262612, 0.67294323, -1.1644177) bones/30/rotation = Quaternion(-0.7183768, 0.04937226, -0.02237074, 0.69353926) bones/31/position = Vector3(5.9604645e-08, -1.4631644, 0.23291233) bones/31/rotation = Quaternion(1.1641533e-09, 1.8335415e-09, 2.328307e-10, 1) bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994) bones/32/position = Vector3(-0.0331195, -2.362161, -0.036310136) bones/32/rotation = Quaternion(0.20497073, -0.020519394, -0.033738203, 0.9779712) bones/32/scale = Vector3(0.9999999, 0.9999999, 0.99999994) bones/33/position = Vector3(8.195639e-08, -1.4631642, 0.23291235) bones/33/rotation = Quaternion(-8.288772e-08, 3.4342527e-09, -4.1909525e-09, 1) bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994) bones/35/position = Vector3(-7.893884e-09, -1.0594703, 5.2079617e-08) bones/35/rotation = Quaternion(0.99971783, 1.2737803e-07, 5.365157e-06, -0.023754692) bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012) bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246) bones/39/rotation = Quaternion(0.9961935, -0.035078514, -0.0045541152, 0.07967066) bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991) bones/40/rotation = Quaternion(0.93738276, 1.2575202e-07, 3.4991626e-08, 0.3483009) bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001) bones/41/rotation = Quaternion(-0.860235, -0.081929855, 0.009117997, 0.5031899) bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996) bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08) bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999) bones/48/rotation = Quaternion(9.8842406e-08, -0.054423165, -1.786034e-08, 0.998518) bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999) bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998) bones/51/rotation = Quaternion(-6.30798e-08, 0.026635498, 6.253992e-09, 0.99964523) bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964) bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903) bones/53/rotation = Quaternion(0.9730908, -0.0186988, -0.0024160824, 0.22964936) bones/53/scale = Vector3(1, 0.99999875, 0.99999946) bones/54/rotation = Quaternion(0.9367526, -1.1281111e-07, -3.6940495e-08, 0.34999225) bones/55/rotation = Quaternion(-0.77327377, -0.06955799, 0.007561261, 0.6302002) bones/55/scale = Vector3(1.0000002, 1, 1.0000002) bones/56/position = Vector3(-5.9126133e-08, 0.5614537, 7.70865e-07) bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953) bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002) bones/62/rotation = Quaternion(5.8764627e-08, -0.042629674, 2.4442278e-08, 0.99909097) bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001) bones/64/scale = Vector3(1.0000004, 1.0000004, 1) bones/65/rotation = Quaternion(8.029546e-08, 0.01272784, 4.3857337e-08, 0.999919) bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004) bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144) bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994) bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479) bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982) bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08) bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931) bones/69/scale = Vector3(1, 1.0000001, 1.0000002) bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223) bones/70/scale = Vector3(1, 1, 1) bones/71/scale = Vector3(0.9999999, 1, 0.9999999) bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1) bones/75/rotation = Quaternion(0.25299338, 0.020847347, 0.028576687, 0.9668212) bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07) bones/76/rotation = Quaternion(-0.5206146, -3.634943e-08, 7.6474e-08, 0.8537919) bones/77/rotation = Quaternion(0.9373828, 1.2785249e-07, 3.3241214e-08, 0.3483008) bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243) bones/78/rotation = Quaternion(0.99571455, -0.032195, 0.031220287, 0.08087897) bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905) bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144) bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994) bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783) bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982) bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09) bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932) bones/82/scale = Vector3(0.99999994, 0.99999994, 1) bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522) bones/83/scale = Vector3(1, 1.0000001, 1) bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999) bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1) bones/85/scale = Vector3(1.0000001, 1, 1.0000001) bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505) bones/88/rotation = Quaternion(0.10320552, 0.011111915, 0.015231778, 0.99448144) bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08) bones/89/rotation = Quaternion(-0.5201237, 5.177172e-08, -1.16139375e-07, 0.8540909) bones/90/rotation = Quaternion(0.9367527, -1.0975643e-07, -3.3382268e-08, 0.34999216) bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912) bones/91/rotation = Quaternion(0.9729887, -0.0147501845, 0.014303951, 0.22993667) bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964) bones/96/position = Vector3(-0.016559705, -1.9126627, 0.09830098) bones/96/rotation = Quaternion(0.10305436, -0.010316663, -0.016962789, 0.99447757) bones/96/scale = Vector3(0.9999998, 1, 1) bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201) bones/98/position = Vector3(0.0013585633, -0.23419222, 0.016214281) bones/98/rotation = Quaternion(-0.15130657, -0.005602528, -0.008209973, 0.98843694) bones/98/scale = Vector3(1.0000001, 1.0000006, 1.0000029) bones/101/position = Vector3(-0.016559973, 1.4684486, 0.06451648) bones/101/rotation = Quaternion(0.99944556, 0.016124567, -0.011581497, -0.02673253) bones/101/scale = Vector3(1.0000001, 0.9999993, 0.99999183) bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462) bones/103/position = Vector3(-0.00705543, 0.6694702, -0.06780842) bones/103/rotation = Quaternion(0.15471841, -0.21109664, -0.09227309, 0.9607217) bones/103/scale = Vector3(1.0000005, 1.0000286, 1.0000087) bones/104/rotation = Quaternion(0.420411, 0.23492327, -0.115186565, 0.86879104) bones/104/scale = Vector3(0.9999993, 0.9999884, 0.9999856) bones/105/rotation = Quaternion(0.91976035, -0.013162326, 0.0148637965, 0.39197809) bones/105/scale = Vector3(1, 1.0000005, 1.0000114) bones/106/position = Vector3(-0.010389687, -0.091948025, 0.0016658108) bones/106/rotation = Quaternion(0.82734275, 0.15726796, -0.14167279, -0.52028793) bones/107/rotation = Quaternion(0.77328545, 0.16233337, -0.107321426, 0.6034564) bones/107/scale = Vector3(0.9999966, 0.99997723, 0.9999995) bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08) bones/108/rotation = Quaternion(0.42463258, 0.043219328, 0.08968367, -0.89987564) bones/110/rotation = Quaternion(5.443812e-06, 3.6259098e-09, -1.2069942e-06, 1) bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001) bones/113/position = Vector3(0.08179821, 0.64012206, 0.7106584) bones/113/rotation = Quaternion(0.7683008, 0.36476624, -0.46689337, -0.24221936) bones/114/position = Vector3(0.08595797, 0.6463289, -0.32087424) bones/114/rotation = Quaternion(0.5615046, -0.7056476, 0.3871702, -0.19202453) bones/114/scale = Vector3(1.0000049, 1.0000027, 1.0000052) bones/115/rotation = Quaternion(-0.037640397, -0.10443457, -0.2681242, 0.9569672) bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976) bones/116/rotation = Quaternion(-0.12630361, -0.39785278, -0.057911348, 0.90686655) bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013) bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744) bones/121/rotation = Quaternion(-2.7027176e-07, -0.20424414, 2.9341666e-07, 0.97892) bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977) bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917) bones/124/rotation = Quaternion(1.2542905e-06, -0.033494003, 5.941339e-07, 0.999439) bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875) bones/126/rotation = Quaternion(-0.51635414, -0.1681693, 0.6340872, 0.5504825) bones/126/scale = Vector3(1.0000056, 1.0000031, 1.0000038) bones/127/rotation = Quaternion(-0.24332374, 0.12663902, 0.6612198, 0.6982439) bones/127/scale = Vector3(1.0000057, 1.0000007, 1.0000064) bones/128/position = Vector3(3.0230987e-07, -5.5011895e-07, -6.94335e-08) bones/128/rotation = Quaternion(0.17027588, 0.93388194, -0.2967173, 0.104064964) bones/129/rotation = Quaternion(-0.037640374, -0.10443452, -0.26812422, 0.9569671) bones/131/rotation = Quaternion(-0.54023695, -0.3639527, 0.10910668, 0.7508517) bones/132/rotation = Quaternion(-0.13163939, 0.9186296, -0.34996635, -0.12772812) bones/133/rotation = Quaternion(-0.012778445, 0.011854936, 0.00015161023, 0.99984807) bones/133/scale = Vector3(1.0422997, 1.0422999, 1.0422992) bones/134/rotation = Quaternion(0.02152282, -2.7759576e-08, -1.5735115e-07, 0.99976844) bones/134/scale = Vector3(0.98826313, 0.9882641, 0.9882627) bones/135/position = Vector3(0.08595812, 0.646329, -0.3208742) bones/135/rotation = Quaternion(0.5460276, -0.7125794, 0.40870702, -0.16444758) bones/135/scale = Vector3(1.000007, 1.0000004, 1.0000051) bones/137/position = Vector3(-0.09762837, 0.6401221, 0.7106583) bones/137/rotation = Quaternion(0.7020965, -0.35357338, 0.5945473, -0.16899663) bones/138/position = Vector3(-0.08595776, 0.646329, -0.3208746) bones/138/rotation = Quaternion(0.5492876, 0.7627154, -0.30113, -0.16083841) bones/138/scale = Vector3(1.0000051, 1.0000018, 1.0000046) bones/139/rotation = Quaternion(-0.058682628, 0.11130926, 0.28603986, 0.94991994) bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992) bones/140/rotation = Quaternion(-0.034969915, 0.25686622, -0.0008231461, 0.96581376) bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988) bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967) bones/145/rotation = Quaternion(-4.0431777e-07, 0.1295653, -5.1404834e-07, 0.99157095) bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968) bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981) bones/148/rotation = Quaternion(1.9343124e-06, 0.025161995, -3.222267e-07, 0.9996834) bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998) bones/150/rotation = Quaternion(-0.5163542, 0.16816999, -0.6340877, 0.5504816) bones/150/scale = Vector3(1.0000052, 1.0000039, 1.0000025) bones/151/rotation = Quaternion(-0.24332343, -0.1266389, -0.6612192, 0.6982446) bones/151/scale = Vector3(1.0000049, 1.0000005, 1.0000063) bones/152/position = Vector3(-2.0525843e-07, -4.4378166e-07, 2.2242949e-07) bones/152/rotation = Quaternion(-0.1980554, 0.9486651, -0.20058647, -0.14343536) bones/153/rotation = Quaternion(-0.058682676, 0.11130926, 0.2860399, 0.94991994) bones/155/rotation = Quaternion(-0.48170745, 0.21343125, -0.09362694, 0.84477156) bones/155/scale = Vector3(0.99999994, 1, 0.9999998) bones/156/rotation = Quaternion(0.2123156, 0.9450362, -0.15822437, 0.19181721) bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481) bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005) bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684) bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618) bones/159/position = Vector3(-0.085957706, 0.6463291, -0.32087478) bones/159/rotation = Quaternion(0.5294669, 0.7712517, -0.33475488, -0.1130262) bones/159/scale = Vector3(1.0000075, 1.0000001, 1.0000042) bones/161/position = Vector3(0.08179821, 0.64012206, 0.7106584) bones/161/rotation = Quaternion(0.7683008, 0.36476624, -0.46689337, -0.24221936) bones/162/position = Vector3(-0.09762837, 0.6401221, 0.7106583) bones/162/rotation = Quaternion(0.7020965, -0.35357338, 0.5945473, -0.16899663) bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08) bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595) bones/166/position = Vector3(0.016703974, -2.2814677, 2.0323193) bones/167/position = Vector3(0.7698192, 2.760036, -1.7026894) bones/167/rotation = Quaternion(-0.93479383, -0.013274327, 0.31412983, 0.16524744) bones/167/scale = Vector3(0.9999947, 0.9999997, 1.0000055) bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084) bones/168/rotation = Quaternion(0.93622446, 1.3019375e-07, -0.34127164, -0.08377019) bones/168/scale = Vector3(1.0000024, 1.0000011, 1.0000095) bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09) bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055) bones/171/position = Vector3(0.381392, -2.057497, 2.0762825) bones/172/position = Vector3(-0.9278099, 2.7545004, -1.5181485) bones/172/rotation = Quaternion(-0.91823035, 0.06278634, -0.38804358, 0.04830265) bones/172/scale = Vector3(0.99999493, 0.9999995, 1.0000055) bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083) bones/173/rotation = Quaternion(0.9362244, 3.755922e-07, 0.3412715, -0.0837717) bones/173/scale = Vector3(1.0000001, 1.0000001, 0.9999949) bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08) bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07) bones/186/position = Vector3(0.78680634, 2.8457582, -0.41063747) bones/186/rotation = Quaternion(-0.9983755, 0.019092962, -0.050729975, -0.017562928) bones/186/scale = Vector3(0.9999997, 0.99999994, 1) bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911) bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999) bones/197/position = Vector3(7.903883e-08, 1.4901151e-07, 8.8932055e-08) bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05) bones/200/position = Vector3(-0.84339374, 2.905353, -0.57784474) bones/200/rotation = Quaternion(-0.9983755, 0.019092962, -0.050729975, -0.017562928) bones/200/scale = Vector3(0.9999997, 0.99999994, 1) bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911) bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994) [node name="test_cube" type="Node3D" parent="." unique_id=646988893] script = ExtResource("3_rog1v") [node name="Bear_FX" parent="test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1459732, 0, -1.528423) [node name="Bear_fx_claw_attack_R" parent="test_cube/Bear_FX" index="1" unique_id=941189652] transform = Transform3D(0.26165774, 0.06970292, -0.23443498, -0.046572562, 0.18028688, 0.0016228362, 0.22878301, 0.056650188, 0.2721929, -0.40204993, 0.29855162, 0.917461) [editable path="bear_model"] [editable path="test_cube/Bear_FX"]