extends SceneTree ## Renders the real arena (scene.tscn) with the billboard crowd wired in, from a camera ## near the arena centre, to confirm the stands populate and face inward in-game. ## godot --script tools/preview_crowd_scene.gd ## Output: tools/preview/scene_crowd.png const OUT := "res://tools/preview" func _init() -> void: _run.call_deferred() func _run() -> void: DirAccess.make_dir_recursive_absolute(OUT) var ps := load("res://scene.tscn") as PackedScene var scene := ps.instantiate() root.add_child(scene) current_scene = scene await create_timer(0.4).timeout var cam := Camera3D.new() cam.fov = 74.0 scene.add_child(cam) # Out past one stand looking across the arena: the near crowd has its back to us, # the far crowd faces us — the case the front/back sheet must get right. cam.look_at_from_position(Vector3(0.0, 9.0, -22.0), Vector3(0.0, 4.0, 6.0), Vector3.UP) cam.current = true await create_timer(0.3).timeout var crowd := scene.get_node_or_null(^"CrowdBillboards") as MultiMeshInstance3D if crowd != null and crowd.multimesh != null: print("crowd instances = ", crowd.multimesh.instance_count) else: print("crowd node/multimesh missing") var img := root.get_viewport().get_texture().get_image() if img != null: img.save_png(OUT + "/scene_crowd.png") print("captured scene_crowd.png ", img.get_width(), "x", img.get_height()) quit(0)