[folding] node_unfolds=[NodePath("Player"), PackedStringArray("Transform"), NodePath("DirectionalLight3D"), PackedStringArray("Shadow"), NodePath("Node3D/MeshInstance3D"), PackedStringArray("Transform"), NodePath("Node3D/StaticBody3D"), PackedStringArray("Collision", "Input", "Physics Interpolation", "Process"), NodePath("Node3D/StaticBody3D/CollisionShape3D"), PackedStringArray("Transform")] resource_unfolds=["res://scene.tscn::BoxMesh_nxogm", PackedStringArray(), "res://scene.tscn::BoxShape3D_ulcgi", PackedStringArray()] nodes_folded=[NodePath("Node3D/StaticBody3D")]