[gd_scene format=3] ; Bull dash burst — the one-shot streak of speed shards left when a dash/roll launches. Fired ; via Fx.spawn(&"bull_dash", xform); the spawn transform aims local -Z along the dash direction, ; so the shards streak the right way. Tune the look here; see systems/fx/README.md. [ext_resource type="Script" path="res://systems/fx/one_shot_effect.gd" id="oneshot"] [sub_resource type="StandardMaterial3D" id="mat"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="BoxMesh" id="mesh"] material = SubResource("mat") size = Vector3(0.045, 0.045, 0.3) [sub_resource type="Curve" id="curve"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Gradient" id="grad"] colors = PackedColorArray(0.5, 0.82, 1, 1, 0.5, 0.82, 1, 0) [node name="bull_dash" type="CPUParticles3D"] emitting = false amount = 18 lifetime = 0.22 one_shot = true local_coords = false explosiveness = 0.92 randomness = 0.15 mesh = SubResource("mesh") direction = Vector3(0, 0, -1) spread = 15.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 18.0 initial_velocity_max = 35.0 scale_amount_min = 0.8 scale_amount_max = 2.8 scale_amount_curve = SubResource("curve") color_ramp = SubResource("grad") script = ExtResource("oneshot")