[gd_scene format=3] ; Bull roll sparks — the dirt/ember spray flung outward from the spinning roll ("Powerball"). ; Continuous: the player instances it once under the bull and toggles `emitting` during a roll. ; World-space so the spray peels off into a trail. Tune the look here; see README.md. [sub_resource type="StandardMaterial3D" id="mat"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="mesh"] material = SubResource("mat") radius = 0.05 height = 0.1 radial_segments = 4 rings = 2 [sub_resource type="Curve" id="curve"] _data = [Vector2(0, 0.3), 0.0, 0.0, 0, 0, Vector2(0.3, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="grad"] colors = PackedColorArray(1, 0.78, 0.32, 1, 0.7, 0.42, 0.14, 0) [node name="bull_roll_sparks" type="CPUParticles3D"] emitting = false amount = 46 lifetime = 0.45 local_coords = false randomness = 0.7 mesh = SubResource("mesh") direction = Vector3(0, 1, 0) spread = 180.0 gravity = Vector3(0, -6, 0) initial_velocity_min = 3.0 initial_velocity_max = 8.0 scale_amount_min = 0.5 scale_amount_max = 1.3 scale_amount_curve = SubResource("curve") color_ramp = SubResource("grad")