## Central registry of the 3D physics collision-layer bits. These mirror the ## layer_names in project.godot so the editor's layer picker reads the same words. ## ## The bull only collides with WORLD, so a killed matador is lifted off WORLD onto ## CORPSE alone (see matador_ragdoll.gd). The ground and walls carry WORLD | CORPSE ## (tagged at level load in game_shell.gd), so the ragdoll still rests on the arena ## while the bull passes through the bodies instead of tripping over them. const WORLD: int = 1 # layer 1 — environment + live actors (bull, matadors, spears) const BULL: int = 2 # layer 2 — the bull's own body const CORPSE: int = 4 # layer 3 — ragdolled matadors; ground/walls also carry this