[gd_scene load_steps=8 format=3 uid="uid://b7afbx36ltb3f"] [ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="1_ulcgi"] [ext_resource type="Shader" uid="uid://d3xyyy5bh0ma" path="res://ps1_filter.gdshader" id="4_ps1shader"] [ext_resource type="Script" uid="uid://butd6b3tdwxrv" path="res://hud.gd" id="10_hud"] [ext_resource type="Script" uid="uid://ce5n4qu88mhyx" path="res://ps1_filter.gd" id="12_ps1ctl"] [ext_resource type="Script" path="res://levels/game_shell.gd" id="13_shell"] [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_73fnb"] dof_blur_far_enabled = true dof_blur_far_distance = 8192.0 dof_blur_far_transition = 8192.0 dof_blur_near_enabled = true dof_blur_near_distance = 8192.0 dof_blur_near_transition = 8192.0 dof_blur_amount = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ps1"] shader = ExtResource("4_ps1shader") shader_parameter/pixel_scale = 4.0 shader_parameter/color_depth = 5.0 shader_parameter/dither_strength = 0.8 shader_parameter/scanline_strength = 0.2 shader_parameter/roll_speed = 3.0 shader_parameter/roll_strength = 1.0 [node name="scene" type="Node3D"] script = ExtResource("13_shell") [node name="Player" parent="." instance=ExtResource("1_ulcgi")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2416196, 5.1711025, -4.841382) [node name="Camera3D" parent="Player" index="3"] attributes = SubResource("CameraAttributesPractical_73fnb") fov = 50.0 near = 2.636 far = 0.01 [node name="Skeleton3D" parent="Player/bull/Armature" index="0"] bones/0/position = Vector3(0, 0, 0.0074015963) bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705) bones/0/scale = Vector3(1, 1, 1) bones/1/position = Vector3(0.003526625, -0.0043296535, 0.004082799) bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681) bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006) bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10) bones/2/rotation = Quaternion(-0.06929122, 3.2415448e-07, -0.11267061, 0.99121344) bones/2/scale = Vector3(1, 1.0000001, 0.9999999) bones/4/position = Vector3(0.004535823, -0.0021376952, -0.0042386237) bones/4/rotation = Quaternion(-0.24948508, 0.19590344, 0.9416978, -0.11217982) bones/4/scale = Vector3(0.99999994, 0.99999994, 1.0000002) bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10) bones/5/rotation = Quaternion(-0.58943665, -0.36607245, -0.2256448, 0.683842) bones/6/position = Vector3(-7.092306e-11, 0.003274492, 4.6413304e-10) bones/6/rotation = Quaternion(0.52910197, 0.15997829, 0.12024502, 0.82462066) bones/6/scale = Vector3(1, 1.0000001, 1.0000001) bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503) bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677) bones/8/scale = Vector3(1, 1, 1) bones/9/position = Vector3(4.814825e-35, 0.0017711426, 0) bones/10/position = Vector3(4.814825e-35, 0.0018082206, 0) bones/11/position = Vector3(0, 0.0019911951, 0) bones/11/scale = Vector3(1, 1, 1) bones/12/position = Vector3(0, 0.002023485, 0) bones/12/scale = Vector3(1, 1, 1) bones/13/position = Vector3(0, 0.0016682985, 0) bones/13/scale = Vector3(1, 1, 1) bones/14/position = Vector3(0, 0.0014960878, 0) bones/14/scale = Vector3(1, 1, 1) bones/15/position = Vector3(0, 0.0010996431, 0) bones/17/position = Vector3(0, 0.000937381, 0.0075526168) bones/17/rotation = Quaternion(-5.3385083e-08, 0.70710677, 0.70710677, -5.3385083e-08) bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.004082799) bones/19/rotation = Quaternion(0.00038647576, 0.06909673, 0.9868542, 0.14609681) bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006) bones/20/position = Vector3(5.853537e-11, 0.002669535, -1.489375e-10) bones/20/rotation = Quaternion(-0.06929122, -3.2415448e-07, 0.11267061, 0.99121344) bones/20/scale = Vector3(1, 1.0000001, 0.9999999) bones/22/position = Vector3(-0.004535823, -0.0021376952, -0.0042386237) bones/22/rotation = Quaternion(0.24948508, 0.19590344, 0.9416978, 0.11217982) bones/22/scale = Vector3(0.99999994, 0.99999994, 1.0000002) bones/23/position = Vector3(-1.264555e-10, 0.0028599252, -2.4303243e-10) bones/23/rotation = Quaternion(-0.58943665, 0.36607245, 0.2256448, 0.683842) bones/23/scale = Vector3(1, 1, 1) bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10) bones/24/rotation = Quaternion(0.52910197, -0.15997829, -0.12024502, 0.82462066) bones/24/scale = Vector3(1, 1.0000001, 1.0000001) [node name="HUD" type="CanvasLayer" parent="."] script = ExtResource("10_hud") [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = 10 [node name="PS1Filter" type="ColorRect" parent="CanvasLayer"] material = SubResource("ShaderMaterial_ps1") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("12_ps1ctl") [node name="LevelRoot" type="Node3D" parent="."] [editable path="Player"] [editable path="Player/bull"]