[gd_scene format=3] [ext_resource type="Script" path="res://fx/one_shot_effect.gd" id="1_6wb3q"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n65j7"] transparency = 1 cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="SphereMesh_ih2se"] material = SubResource("StandardMaterial3D_n65j7") radius = 0.05 height = 0.1 radial_segments = 4 rings = 2 [sub_resource type="Curve" id="Curve_kfjqk"] _data = [Vector2(0, 0.2), 0.0, 0.0, 0, 0, Vector2(0.3, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="Gradient_8o2om"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [node name="hit_flash" type="CPUParticles3D" unique_id=454164430] emitting = false amount = 6 lifetime = 0.18 one_shot = true explosiveness = 1.0 randomness = 0.2 mesh = SubResource("SphereMesh_ih2se") spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 0.5 initial_velocity_max = 1.5 scale_amount_min = 0.8 scale_amount_max = 1.4 scale_amount_curve = SubResource("Curve_kfjqk") color_ramp = SubResource("Gradient_8o2om") script = ExtResource("1_6wb3q")