extends Node ## Central registry for all runtime-tunable parameters. ## Add a new param with one _reg_f() call in _register_all() — the menu picks it up automatically. ## Access: DP.f("key") • Persist: DP.save() / DP.load_saved() • Reset: DP.reset_all() signal any_changed(key: String, value: Variant) const SAVE_PATH := "user://debug_params.cfg" var _params: Dictionary = {} func _ready() -> void: _register_all() load_saved() func _register_all() -> void: # ── Movement ────────────────────────────────────────────────────────────── _reg_f("Movement", "walk_speed", 6.0, 1.0, 40.0) _reg_f("Movement", "charge_speed", 18.0, 5.0, 60.0) _reg_f("Movement", "walk_accel", 14.0, 1.0, 80.0) _reg_f("Movement", "charge_accel", 40.0, 5.0, 120.0) _reg_f("Movement", "deceleration", 12.0, 1.0, 50.0) _reg_f("Movement", "charge_decel", 3.5, 0.5, 20.0) _reg_f("Movement", "jump_velocity", 4.5, 1.0, 20.0) # ── Turning ─────────────────────────────────────────────────────────────── _reg_f("Turning", "walk_turn_fast", 8.0, 0.5, 25.0) _reg_f("Turning", "walk_turn_slow", 3.5, 0.5, 15.0) _reg_f("Turning", "charge_turn", 0.55, 0.05, 3.0, 0.01) _reg_f("Turning", "visual_turn_speed", 12.0, 1.0, 40.0) # ── Dust ────────────────────────────────────────────────────────────────── _reg_f("Dust", "dust_lifetime", 0.9, 0.1, 4.0) _reg_f("Dust", "dust_explosiveness", 0.35, 0.0, 1.0) _reg_f("Dust", "dust_spread", 45.0, 5.0, 90.0) _reg_f("Dust", "dust_gravity_y", -1.5,-15.0, 0.0) _reg_f("Dust", "walk_scale_min", 0.35, 0.05, 3.0) _reg_f("Dust", "walk_scale_max", 0.65, 0.05, 3.0) _reg_f("Dust", "walk_vel_min", 0.8, 0.1, 12.0) _reg_f("Dust", "walk_vel_max", 1.8, 0.1, 12.0) _reg_f("Dust", "charge_scale_min", 1.0, 0.05, 6.0) _reg_f("Dust", "charge_scale_max", 2.2, 0.05, 6.0) _reg_f("Dust", "charge_vel_min", 2.8, 0.1, 20.0) _reg_f("Dust", "charge_vel_max", 5.5, 0.1, 20.0) func _reg_f(section: String, key: String, default: float, min_val: float, max_val: float, step: float = 0.05) -> void: _params[key] = { "value": default, "default": default, "section": section, "type": TYPE_FLOAT, "min": min_val, "max": max_val, "step": step, } ## Read a float param. Panics on unknown key — intentional: typos should be loud. func f(key: String) -> float: return _params[key]["value"] as float func set_value(key: String, value: Variant) -> void: if not _params.has(key): return _params[key]["value"] = value any_changed.emit(key, value) ## Returns the full metadata dict — used by DebugMenu to build UI. func get_all() -> Dictionary: return _params func save() -> void: var cfg := ConfigFile.new() for key: String in _params: var p: Dictionary = _params[key] cfg.set_value(p["section"], key, p["value"]) cfg.save(SAVE_PATH) func load_saved() -> void: var cfg := ConfigFile.new() if cfg.load(SAVE_PATH) != OK: return for section: String in cfg.get_sections(): for key: String in cfg.get_section_keys(section): if _params.has(key): _params[key]["value"] = cfg.get_value(section, key) func reset_all() -> void: for key: String in _params: _params[key]["value"] = _params[key]["default"] any_changed.emit("__all__", null)