extends Node3D ## Lobby geometry — watches the run state and raises the bear-gate grid once the arena has ## been cleared. The DP flag stays as a designer override for testing the animation. var bear_gate_open := false func _process(_delta: float) -> void: if bear_gate_open: return if Run.bear_gate_open() or DP.b("gate_unlocked_bear"): bear_gate_open = true $AnimationPlayer.play("Gate_opening")