a9440c6a43
Siim reported the hit-vibration works but the lobby gate's rumble doesn't. Godot's start_joy_vibration() docs call this out directly: long single effects are unreliable on much gamepad hardware/drivers, and recommend a short effect repeated instead. Added Controls.vibrate_for() to do that and pointed the gate at it in place of its single 7-second call. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
15 lines
451 B
GDScript
15 lines
451 B
GDScript
extends Node3D
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## Lobby geometry — watches the run state and raises the bear-gate grid once the arena has
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## been cleared. The DP flag stays as a designer override for testing the animation.
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var bear_gate_open := false
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func _process(_delta: float) -> void:
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if bear_gate_open:
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return
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if Run.bear_gate_open() or DP.b("gate_unlocked_bear"):
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bear_gate_open = true
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$AnimationPlayer.play("Gate_opening")
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Controls.vibrate_for(0, 0.5, .5, 7.0)
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