7bc241bbe6
Group all raw art by role under art/ (characters, levels, weapons, fx, anim, textures, ui, icons, fonts, hdri, materials), matching the earlier code reorg. Files are snake_case; asset uids are preserved so uid:// refs still resolve, and every res:// path reference is rewritten across scenes, scripts and project.godot. - Move the used assets out of Assets/ Animations/ fonts/ HUD/ HDRI/ Materials/ into art/; remove those dirs. - Materials snake_cased: barrel_metal, barrel_wood, bear_claw_fx, fire. - Delete unreferenced assets: alternate models, empty stub scripts, superseded BEAR_*.tres, marketing/spare PNGs, a spare font weight and the orphan M_Barrel_wood.gdshader. - Blender: drop .blend auto-backups and matador_v01/v02 (+ stale v02 fbx); keep matador_v03 and repoint create_matador_anims.py to it. .gitignore now blocks all Blender/*.blend[0-9] backups. - GLB Extract-Textures siblings (art/levels/*.png) kept and tracked. - Document the art/ layout in CLAUDE.md. Headless suite green; menu and gameplay shell boot clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
50 lines
2.3 KiB
Plaintext
50 lines
2.3 KiB
Plaintext
[gd_scene format=3 uid="uid://dfxigg3cr6nl5"]
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[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://art/levels/bear_arena.glb" id="1_beararena"]
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[ext_resource type="Script" uid="uid://bbtlwihtlc1wp" path="res://levels/bear_spawn.gd" id="2_spawn"]
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[ext_resource type="PackedScene" uid="uid://o8ocjfprxa7u" path="res://actors/bear/bear.tscn" id="3_bear"]
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[ext_resource type="Script" uid="uid://dfk7dcvki7rqu" path="res://levels/bear_hud.gd" id="4_bearhud"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
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[node name="bear_level" type="Node3D" unique_id=261730746]
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[node name="Node3D" type="Node3D" parent="." unique_id=333447532]
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[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=1466540248]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=575454169]
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transform = Transform3D(30, 0, 0, 0, 1, 0, 0, 0, 30, 0, -0.5, 0)
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shape = SubResource("BoxShape3D_floor")
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[node name="bear_level_arena" parent="." unique_id=1529242945 instance=ExtResource("1_beararena")]
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transform = Transform3D(1.94, 0, 0, 0, 1.94, 0, 0, 0, 1.94, 0, 0, 0)
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[node name="floor" parent="bear_level_arena/floor" parent_id_path=PackedInt32Array(1529242945, 294762985) index="0" unique_id=1266729531]
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visible = false
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[node name="wall" parent="bear_level_arena/floor" parent_id_path=PackedInt32Array(1529242945, 294762985) index="1" unique_id=1445338369]
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visible = false
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[node name="BearSpawner" type="Node3D" parent="." unique_id=47931969]
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script = ExtResource("2_spawn")
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enemy_scene = ExtResource("3_bear")
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[node name="BearHud" type="CanvasLayer" parent="." unique_id=102938471]
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script = ExtResource("4_bearhud")
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[node name="Lights" type="Node3D" parent="." unique_id=937122836]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=1786336124]
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transform = Transform3D(1, 0, 0, 0, 0.7071067, 0.70710677, 0, -0.70710677, 0.7071067, 0, 36.945946, 70)
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light_color = Color(1, 0.75782466, 0.7332154, 1)
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light_energy = 1.796
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shadow_enabled = true
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[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1308313006]
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transform = Transform3D(1, 0, 0, 0, -0.8660254, 0.49999994, 0, -0.49999994, -0.8660254, 0, 112.56815, 93.37274)
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light_color = Color(0, 0.33367383, 0.57971, 1)
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light_energy = 0.616
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[editable path="bear_level_arena"]
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