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Bullosseum/Materials/M_Barrel_wood.gdshader
T
2026-08-28 19:43:09 +03:00

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}