381 lines
12 KiB
GDScript
381 lines
12 KiB
GDScript
extends CanvasLayer
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const _GOLD := Color(1.00, 0.78, 0.22)
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const _CREAM := Color(0.88, 0.83, 0.72)
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const _MUTED := Color(0.65, 0.60, 0.48)
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const _BG := Color(0.06, 0.04, 0.02, 0.78)
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const _BADGE := Color(0.16, 0.10, 0.03, 0.90)
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const _BORDER := Color(0.65, 0.48, 0.15, 0.55)
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const _ABILITY_ICONS: Array[String] = [
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"res://HUD/HUD_0000_ability_JALG.png",
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"res://HUD/HUD_0001_ability_SLAM.png",
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"res://HUD/HUD_0002_ability_DASH.png",
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]
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const _ABILITY_ACTIONS: Array[StringName] = [&"ability_kick", &"ability_slam", &"ability_dash"]
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var _controls_visible: bool = true
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var _controls_panel: PanelContainer
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var _toggle_btn: Button
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var _spawner: Node
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var _player: Node = null
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var _cd_overlays: Array[ColorRect] = []
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var _cd_labels: Array[Label] = []
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var _health_segments: Array[ColorRect] = []
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var _health_connected: bool = false
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func _ready() -> void:
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layer = 11
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process_mode = Node.PROCESS_MODE_ALWAYS
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_build_controls_panel()
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_build_ability_bar()
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_build_health_bar()
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_find_spawner.call_deferred()
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func _process(_delta: float) -> void:
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if _player == null:
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var players := get_tree().get_nodes_in_group(&"player")
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if not players.is_empty():
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_player = players[0]
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return
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if not _health_connected:
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_health_connected = true
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_player.health_changed.connect(_on_health_changed)
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_on_health_changed(_player.health)
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for i: int in _cd_overlays.size():
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var fraction: float = _player.call(&"ability_cooldown_fraction", i)
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var ov := _cd_overlays[i]
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ov.anchor_top = 1.0 - fraction
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ov.anchor_bottom = 1.0
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var remaining: float = _player.call(&"ability_cooldown_remaining", i)
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var lbl := _cd_labels[i]
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if remaining > 0.0:
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lbl.text = "%.1fs" % remaining
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lbl.visible = true
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else:
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lbl.visible = false
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func _find_spawner() -> void:
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var spawners := get_tree().get_nodes_in_group(&"matador_spawn")
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if not spawners.is_empty():
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_spawner = spawners[0]
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and not event.echo:
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if event.physical_keycode == KEY_TAB:
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_toggle_controls()
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elif event.physical_keycode == KEY_ESCAPE:
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_return_to_menu()
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func _return_to_menu() -> void:
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get_tree().paused = false
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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get_tree().change_scene_to_file("res://MainMenu.tscn")
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func _toggle_controls() -> void:
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_controls_visible = not _controls_visible
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_controls_panel.visible = _controls_visible
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_toggle_btn.text = "Hide controls" if _controls_visible else "Show controls"
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func _on_reset_pressed() -> void:
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if get_tree().paused:
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get_tree().paused = false
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if _spawner:
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_spawner.reset_spawn()
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func _build_health_bar() -> void:
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var bar := HBoxContainer.new()
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bar.add_theme_constant_override("separation", 4)
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bar.anchor_left = 0.5
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bar.anchor_right = 0.5
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bar.anchor_top = 0.0
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bar.anchor_bottom = 0.0
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bar.grow_horizontal = Control.GROW_DIRECTION_BOTH
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bar.offset_left = -90.0
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bar.offset_top = 16.0
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bar.offset_bottom = 16.0
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add_child(bar)
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var bg_style := StyleBoxFlat.new()
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bg_style.bg_color = _BG
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bg_style.corner_radius_top_left = 4
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bg_style.corner_radius_top_right = 4
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bg_style.corner_radius_bottom_left = 4
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bg_style.corner_radius_bottom_right = 4
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bg_style.border_width_left = 1
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bg_style.border_width_right = 1
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bg_style.border_width_top = 1
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bg_style.border_width_bottom = 1
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bg_style.border_color = _BORDER
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bg_style.content_margin_left = 6.0
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bg_style.content_margin_right = 6.0
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bg_style.content_margin_top = 6.0
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bg_style.content_margin_bottom = 6.0
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var panel := PanelContainer.new()
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panel.add_theme_stylebox_override("panel", bg_style)
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bar.add_child(panel)
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var inner := HBoxContainer.new()
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inner.add_theme_constant_override("separation", 3)
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panel.add_child(inner)
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for i: int in 10:
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var seg := ColorRect.new()
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seg.custom_minimum_size = Vector2(14.0, 14.0)
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seg.color = Color(0.72, 0.08, 0.08)
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inner.add_child(seg)
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_health_segments.append(seg)
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func _on_health_changed(new_health: int) -> void:
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for i: int in _health_segments.size():
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_health_segments[i].color = Color(0.72, 0.08, 0.08) if i < new_health \
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else Color(0.20, 0.10, 0.10)
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func _build_ability_bar() -> void:
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var bar := HBoxContainer.new()
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bar.add_theme_constant_override("separation", 10)
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bar.anchor_left = 0.5
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bar.anchor_right = 0.5
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bar.anchor_top = 1.0
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bar.anchor_bottom = 1.0
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bar.grow_horizontal = Control.GROW_DIRECTION_BOTH
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bar.grow_vertical = Control.GROW_DIRECTION_BEGIN
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bar.offset_left = -120.0
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bar.offset_bottom = -20.0
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add_child(bar)
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for i: int in 3:
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bar.add_child(_build_ability_slot(i))
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func _build_ability_slot(idx: int) -> Control:
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var vbox := VBoxContainer.new()
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vbox.add_theme_constant_override("separation", 4)
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var bg_style := StyleBoxFlat.new()
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bg_style.bg_color = _BG
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bg_style.corner_radius_top_left = 6
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bg_style.corner_radius_top_right = 6
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bg_style.corner_radius_bottom_left = 6
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bg_style.corner_radius_bottom_right = 6
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bg_style.border_width_left = 1
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bg_style.border_width_right = 1
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bg_style.border_width_top = 1
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bg_style.border_width_bottom = 1
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bg_style.border_color = _BORDER
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bg_style.content_margin_left = 4.0
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bg_style.content_margin_right = 4.0
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bg_style.content_margin_top = 4.0
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bg_style.content_margin_bottom = 4.0
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var panel := PanelContainer.new()
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panel.custom_minimum_size = Vector2(72.0, 72.0)
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panel.add_theme_stylebox_override("panel", bg_style)
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vbox.add_child(panel)
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var stack := Control.new()
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stack.set_anchors_preset(Control.PRESET_FULL_RECT)
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panel.add_child(stack)
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if ResourceLoader.exists(_ABILITY_ICONS[idx]):
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var icon := TextureRect.new()
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icon.texture = load(_ABILITY_ICONS[idx])
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icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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icon.set_anchors_preset(Control.PRESET_FULL_RECT)
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stack.add_child(icon)
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var cd_overlay := ColorRect.new()
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cd_overlay.color = Color(0.0, 0.0, 0.0, 0.70)
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cd_overlay.anchor_left = 0.0
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cd_overlay.anchor_right = 1.0
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cd_overlay.anchor_top = 1.0
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cd_overlay.anchor_bottom = 1.0
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cd_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
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stack.add_child(cd_overlay)
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_cd_overlays.append(cd_overlay)
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var cd_lbl := Label.new()
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cd_lbl.set_anchors_preset(Control.PRESET_FULL_RECT)
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cd_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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cd_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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cd_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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cd_lbl.visible = false
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cd_lbl.add_theme_color_override("font_color", Color.WHITE)
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cd_lbl.add_theme_font_size_override("font_size", 18)
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stack.add_child(cd_lbl)
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_cd_labels.append(cd_lbl)
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var key_lbl := Label.new()
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key_lbl.text = Controls.get_key_label(_ABILITY_ACTIONS[idx])
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key_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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key_lbl.add_theme_color_override("font_color", _GOLD)
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key_lbl.add_theme_font_size_override("font_size", 12)
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vbox.add_child(key_lbl)
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return vbox
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func _build_controls_panel() -> void:
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_controls_panel = PanelContainer.new()
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var bg := StyleBoxFlat.new()
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bg.bg_color = _BG
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bg.corner_radius_top_left = 7
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bg.corner_radius_top_right = 7
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bg.corner_radius_bottom_left = 7
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bg.corner_radius_bottom_right = 7
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bg.border_width_left = 1
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bg.border_width_right = 1
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bg.border_width_top = 1
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bg.border_width_bottom = 1
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bg.border_color = _BORDER
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bg.content_margin_left = 14.0
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bg.content_margin_right = 14.0
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bg.content_margin_top = 10.0
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bg.content_margin_bottom = 10.0
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_controls_panel.add_theme_stylebox_override("panel", bg)
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_controls_panel.anchor_left = 0.0
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_controls_panel.anchor_top = 1.0
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_controls_panel.anchor_right = 0.0
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_controls_panel.anchor_bottom = 1.0
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_controls_panel.grow_vertical = Control.GROW_DIRECTION_BEGIN
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_controls_panel.offset_left = 20.0
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_controls_panel.offset_bottom = -20.0
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add_child(_controls_panel)
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var vbox := VBoxContainer.new()
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vbox.add_theme_constant_override("separation", 5)
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_controls_panel.add_child(vbox)
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var move_keys := "%s %s %s %s" % [
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Controls.get_key_label(&"move_forward"),
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Controls.get_key_label(&"move_left"),
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Controls.get_key_label(&"move_back"),
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Controls.get_key_label(&"move_right"),
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]
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_row(vbox, move_keys, "Move (not intended)", _MUTED)
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_row(vbox, "LMB (hold)", "Right horn", _CREAM)
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_row(vbox, "RMB (hold)", "Left horn", _CREAM)
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_row(vbox, Controls.get_key_label(&"charge"), "Charge", _CREAM)
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_row(vbox, Controls.get_key_label(&"ability_kick"), "Kick", _CREAM)
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_row(vbox, Controls.get_key_label(&"ability_slam"), "Slam", _CREAM)
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_row(vbox, Controls.get_key_label(&"ability_dash"), "Dash", _CREAM)
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_row(vbox, "Scroll", "Zoom", _CREAM)
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_row(vbox, "R", "Respawn matadors (cooldown)", _MUTED)
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_row(vbox, "Tab", "Toggle controls", _MUTED)
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_row(vbox, "Esc", "Back to menu", _MUTED)
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var sep := HSeparator.new()
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var sep_style := StyleBoxFlat.new()
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sep_style.bg_color = Color(0.65, 0.48, 0.15, 0.30)
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sep_style.content_margin_top = 4.0
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sep_style.content_margin_bottom = 4.0
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sep.add_theme_stylebox_override("separator", sep_style)
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vbox.add_child(sep)
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var hbox := HBoxContainer.new()
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hbox.add_theme_constant_override("separation", 8)
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vbox.add_child(hbox)
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_toggle_btn = _make_button("Hide controls")
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_toggle_btn.pressed.connect(_toggle_controls)
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hbox.add_child(_toggle_btn)
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var reset_btn := _make_button("Reset")
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reset_btn.pressed.connect(_on_reset_pressed)
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hbox.add_child(reset_btn)
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func _make_button(label_text: String) -> Button:
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var btn := Button.new()
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btn.text = label_text
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btn.process_mode = Node.PROCESS_MODE_ALWAYS
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var normal := StyleBoxFlat.new()
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normal.bg_color = Color(0.18, 0.12, 0.04, 0.90)
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normal.corner_radius_top_left = 5
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normal.corner_radius_top_right = 5
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normal.corner_radius_bottom_left = 5
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normal.corner_radius_bottom_right = 5
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normal.border_width_left = 1
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normal.border_width_right = 1
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normal.border_width_top = 1
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normal.border_width_bottom = 1
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normal.border_color = _BORDER
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normal.content_margin_left = 12.0
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normal.content_margin_right = 12.0
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normal.content_margin_top = 6.0
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normal.content_margin_bottom = 6.0
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var hover := StyleBoxFlat.new()
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hover.bg_color = Color(0.30, 0.20, 0.06, 0.95)
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hover.corner_radius_top_left = 5
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hover.corner_radius_top_right = 5
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hover.corner_radius_bottom_left = 5
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hover.corner_radius_bottom_right = 5
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hover.border_width_left = 1
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hover.border_width_right = 1
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hover.border_width_top = 1
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hover.border_width_bottom = 1
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hover.border_color = _GOLD
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hover.content_margin_left = 12.0
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hover.content_margin_right = 12.0
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hover.content_margin_top = 6.0
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hover.content_margin_bottom = 6.0
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btn.add_theme_stylebox_override("normal", normal)
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btn.add_theme_stylebox_override("hover", hover)
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btn.add_theme_stylebox_override("pressed", hover)
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btn.add_theme_color_override("font_color", _GOLD)
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btn.add_theme_color_override("font_hover_color", _GOLD)
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btn.add_theme_font_size_override("font_size", 12)
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return btn
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func _row(parent: VBoxContainer, key: String, desc: String, desc_color: Color) -> void:
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 10)
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parent.add_child(row)
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var badge := PanelContainer.new()
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var bs := StyleBoxFlat.new()
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bs.bg_color = _BADGE
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bs.corner_radius_top_left = 3
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bs.corner_radius_top_right = 3
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bs.corner_radius_bottom_left = 3
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bs.corner_radius_bottom_right = 3
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bs.content_margin_left = 6.0
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bs.content_margin_right = 6.0
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bs.content_margin_top = 2.0
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bs.content_margin_bottom = 2.0
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badge.add_theme_stylebox_override("panel", bs)
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badge.custom_minimum_size = Vector2(100.0, 0.0)
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row.add_child(badge)
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var key_lbl := Label.new()
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key_lbl.text = key
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key_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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key_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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key_lbl.add_theme_color_override("font_color", _GOLD)
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key_lbl.add_theme_font_size_override("font_size", 12)
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badge.add_child(key_lbl)
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var desc_lbl := Label.new()
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desc_lbl.text = desc
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desc_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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desc_lbl.add_theme_color_override("font_color", desc_color)
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desc_lbl.add_theme_font_size_override("font_size", 12)
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row.add_child(desc_lbl)
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