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Relocate the Blender working files into art/blender/ (Godot-ignored via the .gdignore that travels with them) and lowercase the ANIM_* files to snake_case: anim_bull, anim_bull2, anim_matador, anim_publik_mees. Drop the stray matador2.gd.uid (no matador2.gd exists). Repoint .gitignore (preview + blend-backup patterns), render_anim_preview.py and CLAUDE.md at art/blender/, and update the anim-doc references from the deleted matador_v02 to matador_v03. No game impact: art/blender/ sits outside Godot's import graph (confirmed: no .blend imported, preview stays gitignored, menu boots clean). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
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