7b6a141767
Move the 40-odd root-level scripts and scenes into a tree that groups by role,
per the approved roadmap (WS2/WS3): actors/{player,matador,bear}, systems/{combat,
fx,input,debug,render,crowd,config}, ui/, props/ (was tscn_s/). Rename the shell
scene.tscn -> levels/game_shell.tscn and every PascalCase scene to snake_case
(Player.tscn -> player.tscn, MainMenu.tscn -> main_menu.tscn, etc.) so the
case-insensitive web/macOS filesystems can't alias two files together.
Done as a scripted move: each file travels with its .uid; every quoted res:// path
across scenes, scripts, .tres, and project.godot's 9 autoloads is rewritten; the
.godot uid/class cache is rebuilt from scratch. Scenes still resolve by uid, so the
rewrite is belt-and-suspenders. Lint globs (run_tests.sh + both CI workflows) now
walk the new dirs; an orphan animation_tree.gd.uid and 7 pre-existing trailing-
whitespace lints (barrel/torch, never covered by the old root-only glob) are cleaned.
Full suite green on both sides. Asset consolidation (Assets/Animations/fonts ->
art/) is deferred — moving imported .glb/.png/.ttf is safer done in the editor.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017KoYBYQgRyY1zDHXMsXY3V
45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
|
|
|
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://actors/bear/bear.gd" id="1_beargd"]
|
|
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
|
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="3_bearfx"]
|
|
[ext_resource type="Material" uid="uid://blpkmyikjnhbo" path="res://Materials/M_bear_claw_fx.tres" id="4_clawfx"]
|
|
[ext_resource type="PackedScene" path="res://actors/bear/bear_attack_hitboxes.tscn" id="5_hitboxes"]
|
|
|
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
|
radius = 1.0
|
|
height = 2.4
|
|
|
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
|
|
radius = 1.3
|
|
height = 2.7
|
|
|
|
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
|
|
script = ExtResource("1_beargd")
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
|
shape = SubResource("CapsuleShape3D_body")
|
|
|
|
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
|
|
monitorable = false
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
|
|
shape = SubResource("CapsuleShape3D_hit")
|
|
|
|
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
|
|
|
|
[node name="Bear_FX" parent="bear_model" unique_id=2070553519 instance=ExtResource("3_bearfx")]
|
|
|
|
[node name="Bear_fx_claw_attack_R" parent="bear_model/Bear_FX" index="2" unique_id=1939248432]
|
|
surface_material_override/0 = ExtResource("4_clawfx")
|
|
|
|
[node name="Bear_fx_claw_attack_L" parent="bear_model/Bear_FX" index="3" unique_id=834640978]
|
|
surface_material_override/0 = ExtResource("4_clawfx")
|
|
|
|
[node name="AttackHitboxes" parent="bear_model" instance=ExtResource("5_hitboxes")]
|
|
|
|
[editable path="bear_model"]
|
|
[editable path="bear_model/Bear_FX"]
|