Files
Bullosseum/camera_iso.gd
T
2026-05-25 20:22:43 +03:00

23 lines
625 B
GDScript

extends Camera3D
@export var height: float = 18.0
@export var horizontal_distance: float = 18.0
@export var horizontal_angle_deg: float = 45.0
@export var ortho_size: float = 15.0
func _ready() -> void:
set_as_top_level(true)
projection = PROJECTION_ORTHOGONAL
size = ortho_size
func _process(_delta: float) -> void:
var angle_rad := deg_to_rad(horizontal_angle_deg)
var offset := Vector3(
sin(angle_rad) * horizontal_distance,
height,
cos(angle_rad) * horizontal_distance,
)
var target := get_parent() as Node3D
global_position = target.global_position + offset
look_at(target.global_position, Vector3.UP)