Files
Bullosseum/systems/fx/bull_dash.tscn
T
richard c0a022fed4 Add scene-authored FX library and bull ability effects
An Fx autoload + one_shot_effect base so every effect is an inspector-editable
.tscn (the systems/fx/ authoring dir): blood/slam/spark/flash primitives and the
bull's kick/dash/slam/roll + movement effects (bull_*.tscn), fired via
Fx.spawn() / Fx.attach(). Plus a preview gallery + smoke test, and
bull_impact_fx.gd for the coded, non-particle slam rings + kick flash-pop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
2026-09-08 14:56:01 +03:00

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[gd_scene format=3]
; Bull dash burst — the one-shot streak of speed shards left when a dash/roll launches. Fired
; via Fx.spawn(&"bull_dash", xform); the spawn transform aims local -Z along the dash direction,
; so the shards streak the right way. Tune the look here; see systems/fx/README.md.
[ext_resource type="Script" path="res://systems/fx/one_shot_effect.gd" id="oneshot"]
[sub_resource type="StandardMaterial3D" id="mat"]
transparency = 1
cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="mesh"]
material = SubResource("mat")
size = Vector3(0.045, 0.045, 0.3)
[sub_resource type="Curve" id="curve"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="grad"]
colors = PackedColorArray(0.5, 0.82, 1, 1, 0.5, 0.82, 1, 0)
[node name="bull_dash" type="CPUParticles3D"]
emitting = false
amount = 18
lifetime = 0.22
one_shot = true
local_coords = false
explosiveness = 0.92
randomness = 0.15
mesh = SubResource("mesh")
direction = Vector3(0, 0, -1)
spread = 15.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 18.0
initial_velocity_max = 35.0
scale_amount_min = 0.8
scale_amount_max = 2.8
scale_amount_curve = SubResource("curve")
color_ramp = SubResource("grad")
script = ExtResource("oneshot")