a6f938a0da
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
53 lines
1.4 KiB
YAML
53 lines
1.4 KiB
YAML
name: CI
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on:
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push:
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pull_request:
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jobs:
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test:
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name: Lint & headless tests
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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# Mirror the local toolchain (godot --version → 4.7.beta). If this exact tag is not published,
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# pin it to the 4.7 beta the team actually runs; setup-godot maps this to a Godot release tag.
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- name: Install Godot 4.7
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uses: chickensoft-games/setup-godot@v2
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with:
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version: 4.7.0-beta
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use-dotnet: false
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include-templates: false
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- name: Set up Python
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uses: actions/setup-python@v5
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with:
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python-version: "3.12"
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- name: Install gdlint (gdtoolkit)
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run: pip install "gdtoolkit==4.*"
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# First run imports assets and builds the .godot cache (gitignored), so the headless tests can
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# actually load the .glb/.png resources they instance. Import can exit non-zero on warnings.
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- name: Import resources
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run: godot --headless --import
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continue-on-error: true
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- name: gdlint
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run: gdlint *.gd levels/*.gd tests/*.gd
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- name: Headless tests
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env:
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GODOT: godot
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run: bash run_tests.sh --no-gameplay
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- name: Upload test output on failure
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if: failure()
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uses: actions/upload-artifact@v4
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with:
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name: test-output
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path: tests/output/
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if-no-files-found: ignore
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