09d4a60f43
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
26 lines
537 B
Plaintext
26 lines
537 B
Plaintext
# Godot 4+ specific ignores
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.godot/
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/android/
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# Godot editor autosave scratch files (e.g. Bear.tscn12015901897.tmp)
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*.tmp
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# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
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.idea/
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# Blender render previews (generated by render_anim_preview.py)
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art/blender/preview/
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# Blender auto-save backups (.blend1, .blend2, … — Blender rewrites these on every save)
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art/blender/*.blend[0-9]
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# Test output (generated screenshots, frame strips)
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tests/output/
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# Web export output
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build/
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#PRISM
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BullPrism/
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