Files
Bullosseum/hud.gd
T
2026-06-07 17:30:58 +03:00

191 lines
5.9 KiB
GDScript

extends CanvasLayer
const _GOLD := Color(1.00, 0.78, 0.22)
const _CREAM := Color(0.88, 0.83, 0.72)
const _MUTED := Color(0.65, 0.60, 0.48)
const _BG := Color(0.06, 0.04, 0.02, 0.78)
const _BADGE := Color(0.16, 0.10, 0.03, 0.90)
const _BORDER := Color(0.65, 0.48, 0.15, 0.55)
var _controls_visible: bool = true
var _controls_panel: PanelContainer
var _toggle_btn: Button
var _spawner: Node
func _ready() -> void:
layer = 11
process_mode = Node.PROCESS_MODE_ALWAYS
_build_controls_panel()
_find_spawner.call_deferred()
func _find_spawner() -> void:
var spawners := get_tree().get_nodes_in_group(&"matador_spawn")
if not spawners.is_empty():
_spawner = spawners[0]
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and not event.echo:
if event.physical_keycode == KEY_H:
_toggle_controls()
func _toggle_controls() -> void:
_controls_visible = not _controls_visible
_controls_panel.visible = _controls_visible
_toggle_btn.text = "Hide controls" if _controls_visible else "Show controls"
func _on_reset_pressed() -> void:
if get_tree().paused:
get_tree().paused = false
if _spawner:
_spawner.reset_spawn()
func _build_controls_panel() -> void:
_controls_panel = PanelContainer.new()
var bg := StyleBoxFlat.new()
bg.bg_color = _BG
bg.corner_radius_top_left = 7
bg.corner_radius_top_right = 7
bg.corner_radius_bottom_left = 7
bg.corner_radius_bottom_right = 7
bg.border_width_left = 1
bg.border_width_right = 1
bg.border_width_top = 1
bg.border_width_bottom = 1
bg.border_color = _BORDER
bg.content_margin_left = 14.0
bg.content_margin_right = 14.0
bg.content_margin_top = 10.0
bg.content_margin_bottom = 10.0
_controls_panel.add_theme_stylebox_override("panel", bg)
_controls_panel.anchor_left = 0.0
_controls_panel.anchor_top = 1.0
_controls_panel.anchor_right = 0.0
_controls_panel.anchor_bottom = 1.0
_controls_panel.grow_vertical = Control.GROW_DIRECTION_BEGIN
_controls_panel.offset_left = 20.0
_controls_panel.offset_bottom = -20.0
add_child(_controls_panel)
var vbox := VBoxContainer.new()
vbox.add_theme_constant_override("separation", 5)
_controls_panel.add_child(vbox)
_row(vbox, "WASD / Arrows", "Move (not intended)", _MUTED)
_row(vbox, "LMB (hold)", "Right horn", _CREAM)
_row(vbox, "RMB (hold)", "Left horn", _CREAM)
_row(vbox, "LMB + RMB", "Bull charge", _CREAM)
_row(vbox, "Scroll", "Zoom", _CREAM)
_row(vbox, "R", "Respawn matadors (cooldown)", _MUTED)
_row(vbox, "H", "Toggle controls", _MUTED)
var sep := HSeparator.new()
var sep_style := StyleBoxFlat.new()
sep_style.bg_color = Color(0.65, 0.48, 0.15, 0.30)
sep_style.content_margin_top = 4.0
sep_style.content_margin_bottom = 4.0
sep.add_theme_stylebox_override("separator", sep_style)
vbox.add_child(sep)
var hbox := HBoxContainer.new()
hbox.add_theme_constant_override("separation", 8)
vbox.add_child(hbox)
_toggle_btn = _make_button("Hide controls")
_toggle_btn.pressed.connect(_toggle_controls)
hbox.add_child(_toggle_btn)
var reset_btn := _make_button("Reset")
reset_btn.pressed.connect(_on_reset_pressed)
hbox.add_child(reset_btn)
func _make_button(label_text: String) -> Button:
var btn := Button.new()
btn.text = label_text
btn.process_mode = Node.PROCESS_MODE_ALWAYS
var normal := StyleBoxFlat.new()
normal.bg_color = Color(0.18, 0.12, 0.04, 0.90)
normal.corner_radius_top_left = 5
normal.corner_radius_top_right = 5
normal.corner_radius_bottom_left = 5
normal.corner_radius_bottom_right = 5
normal.border_width_left = 1
normal.border_width_right = 1
normal.border_width_top = 1
normal.border_width_bottom = 1
normal.border_color = _BORDER
normal.content_margin_left = 12.0
normal.content_margin_right = 12.0
normal.content_margin_top = 6.0
normal.content_margin_bottom = 6.0
var hover := StyleBoxFlat.new()
hover.bg_color = Color(0.30, 0.20, 0.06, 0.95)
hover.corner_radius_top_left = 5
hover.corner_radius_top_right = 5
hover.corner_radius_bottom_left = 5
hover.corner_radius_bottom_right = 5
hover.border_width_left = 1
hover.border_width_right = 1
hover.border_width_top = 1
hover.border_width_bottom = 1
hover.border_color = _GOLD
hover.content_margin_left = 12.0
hover.content_margin_right = 12.0
hover.content_margin_top = 6.0
hover.content_margin_bottom = 6.0
btn.add_theme_stylebox_override("normal", normal)
btn.add_theme_stylebox_override("hover", hover)
btn.add_theme_stylebox_override("pressed", hover)
btn.add_theme_color_override("font_color", _GOLD)
btn.add_theme_color_override("font_hover_color", _GOLD)
btn.add_theme_font_size_override("font_size", 12)
return btn
func _row(parent: VBoxContainer, key: String, desc: String, desc_color: Color) -> void:
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
parent.add_child(row)
var badge := PanelContainer.new()
var bs := StyleBoxFlat.new()
bs.bg_color = _BADGE
bs.corner_radius_top_left = 3
bs.corner_radius_top_right = 3
bs.corner_radius_bottom_left = 3
bs.corner_radius_bottom_right = 3
bs.content_margin_left = 6.0
bs.content_margin_right = 6.0
bs.content_margin_top = 2.0
bs.content_margin_bottom = 2.0
badge.add_theme_stylebox_override("panel", bs)
badge.custom_minimum_size = Vector2(100.0, 0.0)
row.add_child(badge)
var key_lbl := Label.new()
key_lbl.text = key
key_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
key_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
key_lbl.add_theme_color_override("font_color", _GOLD)
key_lbl.add_theme_font_size_override("font_size", 12)
badge.add_child(key_lbl)
var desc_lbl := Label.new()
desc_lbl.text = desc
desc_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
desc_lbl.add_theme_color_override("font_color", desc_color)
desc_lbl.add_theme_font_size_override("font_size", 12)
row.add_child(desc_lbl)